Jump to content

Merging two meshes in Nifskope, only one is visible in-game?


RagingPigeon

Recommended Posts

I've been trying to take two meshes and combine them in Nifskope to form a single mesh to be used in-game, and I've seen plenty of tutorials on how to do it for Oblivion where you just copy over one NiNode to another and make sure the parent/child links are correct...but I've tried that a dozen times, and while in Nifskope I get a mesh that looks right, when I use it in game I only ever see just one of the meshes. I've had proper textures mapped on each mesh every time, and each mesh works fine on its own, and sometimes I can even accurately see the two combined meshes in the Creation Kit when I'm picking a mesh for an armor add-on...but every single time, once I go in-game, boom, nothing. I know the meshes are technically there, because I was once using the Dragonborn's Iron Helmet, which has a "shades" node that casts a shadow around the players eyes, and I could see that shadow, but not the helmet itself. I'm thinking perhaps there's some special method for configuring the textures from withing the Creation Kit? If anyone's successfully merged two meshes in Nifskope and the CK I would greatly appreciate the help.
Link to comment
Share on other sites

This is for two models that only have one skeleton NiNode each, the head NiNode (these are helmets).

Here are my steps (after having confirmed meshes and textures for both models work in-game):

- Open up both meshes in Nifskope.

- Go to the second model, go the NiNode of the mesh I want to merge with the first model (in case it has multiple meshes), and [Copy-Branch]

- Go to the main NiNode of the first mesh and [Paste-Branch]

- In the main NiNode, add the pasted NiNode as a child

- For the single skeleton item I do have, I'm not entirely sure what to do with it, though I've tried removing my extras, adding them all as children, etc, no luck

- I usually go through all the spell optimizing stuff

I'm assuming I'm missing something?

Link to comment
Share on other sites

  • 6 months later...

If you still need help then this is how i did it

-expand the NiTriShape

-click on the BSDismemberSkinInstance

-change the Skeleton Root on Block Details to None by deleting whats there and pressing enter

-Now copy the branch

-Now paste the branch

-Go back to its BSDismemberSkinInstance

-change the Skeleton Root value to 0

Save

DONE ~ ENJOY ~ PLAY IN GAME xD

Link to comment
Share on other sites

You'll have to RENAME the parent node first, otherwise you'll get the " cant find parent node <blah, blah>

 

Select the NiNode at the very top -> then in the bottom window of Nifskope, double click the little "txt" icon -> A dialogue box will open up -> type in the name to be exactly the same as the source mesh your copying from and click accept

 

DONE = Profit! ... You'll also sometimes have to copy over specific bones as well, like "Skirt Bones" and/or "Pauldron" bones, it all starts the same way though ...

Link to comment
Share on other sites

  • 4 months later...
[ASK] i make armor from nifskope when i open in creation kit, and i choose preview in my armor, there is message box " MODELS: BASE meshes\kingdomhearts\roxashooded\roxas.nif: mesh2 has a specular power of <= 0.0 which will cause HDR errors on ps3 ". Can you help me??
Link to comment
Share on other sites

I too am having issues with Nifscope. I tried to follow Evilmann's steps but doing changing skeleton root from [0] Scene Root makes it impossible to copy branch, nifscope gives error and tells me it can't copy due to no ninode name. Am I missing something still? Or am I really that much of a dunce? Am simply trying to add the Black Sacrament cowl to the closefaced mod's open nightingale hood for khajiits that is open faced. Both use same bone setup.

 

EDIT: The hood and the mask both use the same bones, both have Scene Root as their Ninode name straight from nifscope with no modifications. I cannot however figure out WHY the game is not showing the mask in game. Just the hood as usual.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...