RagingPigeon Posted February 17, 2012 Share Posted February 17, 2012 I've been trying to take two meshes and combine them in Nifskope to form a single mesh to be used in-game, and I've seen plenty of tutorials on how to do it for Oblivion where you just copy over one NiNode to another and make sure the parent/child links are correct...but I've tried that a dozen times, and while in Nifskope I get a mesh that looks right, when I use it in game I only ever see just one of the meshes. I've had proper textures mapped on each mesh every time, and each mesh works fine on its own, and sometimes I can even accurately see the two combined meshes in the Creation Kit when I'm picking a mesh for an armor add-on...but every single time, once I go in-game, boom, nothing. I know the meshes are technically there, because I was once using the Dragonborn's Iron Helmet, which has a "shades" node that casts a shadow around the players eyes, and I could see that shadow, but not the helmet itself. I'm thinking perhaps there's some special method for configuring the textures from withing the Creation Kit? If anyone's successfully merged two meshes in Nifskope and the CK I would greatly appreciate the help. Link to comment Share on other sites More sharing options...
KaptTorbjorn Posted February 17, 2012 Share Posted February 17, 2012 I've done it a number of times. Can you walk me through the process you're doing? It sounds like you have everything down but maybe you're just missing some step; I've never personally run into the issue you're having. Link to comment Share on other sites More sharing options...
RagingPigeon Posted February 17, 2012 Author Share Posted February 17, 2012 This is for two models that only have one skeleton NiNode each, the head NiNode (these are helmets).Here are my steps (after having confirmed meshes and textures for both models work in-game):- Open up both meshes in Nifskope.- Go to the second model, go the NiNode of the mesh I want to merge with the first model (in case it has multiple meshes), and [Copy-Branch]- Go to the main NiNode of the first mesh and [Paste-Branch]- In the main NiNode, add the pasted NiNode as a child- For the single skeleton item I do have, I'm not entirely sure what to do with it, though I've tried removing my extras, adding them all as children, etc, no luck- I usually go through all the spell optimizing stuffI'm assuming I'm missing something? Link to comment Share on other sites More sharing options...
KaptTorbjorn Posted February 17, 2012 Share Posted February 17, 2012 Are you copying the whole 0ninode from one and pasting it into the other 0ninode? Don't do that. Copy the NiTriShape of the model you want to use and then paste that branch into the 0ninode. Link to comment Share on other sites More sharing options...
RagingPigeon Posted February 17, 2012 Author Share Posted February 17, 2012 Whenever I do that, though, I get an error saying failure to map parent node. Link to comment Share on other sites More sharing options...
eVulmaNn Posted August 24, 2012 Share Posted August 24, 2012 If you still need help then this is how i did it-expand the NiTriShape-click on the BSDismemberSkinInstance-change the Skeleton Root on Block Details to None by deleting whats there and pressing enter-Now copy the branch-Now paste the branch-Go back to its BSDismemberSkinInstance-change the Skeleton Root value to 0SaveDONE ~ ENJOY ~ PLAY IN GAME xD Link to comment Share on other sites More sharing options...
Perraine Posted August 24, 2012 Share Posted August 24, 2012 You'll have to RENAME the parent node first, otherwise you'll get the " cant find parent node <blah, blah> Select the NiNode at the very top -> then in the bottom window of Nifskope, double click the little "txt" icon -> A dialogue box will open up -> type in the name to be exactly the same as the source mesh your copying from and click accept DONE = Profit! ... You'll also sometimes have to copy over specific bones as well, like "Skirt Bones" and/or "Pauldron" bones, it all starts the same way though ... Link to comment Share on other sites More sharing options...
toconquer Posted December 27, 2012 Share Posted December 27, 2012 [ASK] i make armor from nifskope when i open in creation kit, and i choose preview in my armor, there is message box " MODELS: BASE meshes\kingdomhearts\roxashooded\roxas.nif: mesh2 has a specular power of <= 0.0 which will cause HDR errors on ps3 ". Can you help me?? Link to comment Share on other sites More sharing options...
Pantheress Posted December 27, 2012 Share Posted December 27, 2012 I too am having issues with Nifscope. I tried to follow Evilmann's steps but doing changing skeleton root from [0] Scene Root makes it impossible to copy branch, nifscope gives error and tells me it can't copy due to no ninode name. Am I missing something still? Or am I really that much of a dunce? Am simply trying to add the Black Sacrament cowl to the closefaced mod's open nightingale hood for khajiits that is open faced. Both use same bone setup. EDIT: The hood and the mask both use the same bones, both have Scene Root as their Ninode name straight from nifscope with no modifications. I cannot however figure out WHY the game is not showing the mask in game. Just the hood as usual. Link to comment Share on other sites More sharing options...
KnightRangersGuild Posted December 28, 2012 Share Posted December 28, 2012 You probably have done this but I will ask...... Have you right clicked on the top fade node then clicked "Apply" before you save? If you don't do that it will not show up in game. Link to comment Share on other sites More sharing options...
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