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How do I add tempered item to an NPC?


Mystra007

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First off, you should look into the CK a little and do some reading here http://www.creationkit.com/

 

What you're trying to do is fairly trivial I believe. You'll want to find the legendary variation of the weapon you want in the object list, and use the appropriate papyrus function

 

This does not answer the question at all.

 

The CK has no separate items for the flawless/epic/legendary/etc version. According to the temper recipe for dwarven boots in the CK it create the object 'ArmorDwarvenBoots'. There is no

separate version for each of the variation you can produce with tempering in the object list - or the constructableobject recipe would have listed them.

 

On your second point, you don't need a papyrus function to add a weapon to an NPC - just drag the weapon to its inventory, no outfit required (unlike armor).

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First off, you should look into the CK a little and do some reading here http://www.creationkit.com/

 

What you're trying to do is fairly trivial I believe. You'll want to find the legendary variation of the weapon you want in the object list, and use the appropriate papyrus function

 

This does not answer the question at all.

 

The CK has no separate items for the flawless/epic/legendary/etc version. According to the temper recipe for dwarven boots in the CK it create the object 'ArmorDwarvenBoots'. There is no

separate version for each of the variation you can produce with tempering in the object list - or the constructableobject recipe would have listed them.

 

On your second point, you don't need a papyrus function to add a weapon to an NPC - just drag the weapon to its inventory, no outfit required (unlike armor).

 

Okay, the question was fairly vague. I didn't have the CK handy so I couldn't check if the improved weapons were separate instances. It sounds like the weapons are modified on the fly by a script.

Again I thought you wanted to give the NPC the weapon in the game. Why don't you just duplicate the weapon instance and make your own then? You can set the stats how you want.

If you want him to always have a weapon that is leveled with the player's smithing skill than you'll probably have to find the script and just do the same formula on your sword.

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