eoai53 Posted June 5, 2017 Share Posted June 5, 2017 (edited) This is a very odd error and I'm not sure how to fix it. Every time I start Fallout 3 I have to load a specific old save first and then load up my newest save in order to have a playable frame rate. If I first load my newest save or any other save game but that one specific one the game is unplayable and I have to restart it. Even starting a new game has this problem. Everything looks great and my mods function just as I want them to but only if I load that save file first. Has anyone experienced anything like this before? My Computer Specs: Intel i7-3630QM quad core @ 2.40GHzDual Nvidia 750m with SLI4096mb total VRAM16gb RAM15gb free space on HDWin 7 64-bit SP1 Game Info: -Fallout 3 goty is installed in the default steam location.-GOTY Version 1.7.0.3 with the Unofficial Patch applied.-I'm using the newest version of FOMM (Fallout Mod Manager).-I'm using LOOT, FOSE (Fallout Script Extender), FO3Edit, ENBSeries v0.278 with Chromatic Melancholy, and applied the 4gb patch.-The game works using one save as described.-I have not had steam verify local files.-"Hide known file extensions" disabled LOOT load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CALIBR.esm 9 9 CRAFT.esm10 a FO3 Wanderers Edition - Main File.esm11 b Mart's Mutant Mod.esm12 c Project Beauty.esm13 d EVE.esm14 e Flora Overhaul.esp15 f Faster PipBoy Light.esp16 10 FO3 Wanderers Edition - Main File.esp17 11 DarNifiedUIF3.esp18 12 Mart's Mutant Mod - DLC Anchorage.esp19 13 Mart's Mutant Mod.esp20 14 UPP - Pack 1.esp21 15 UPP - Pack 2.esp22 16 RandomEncounters.esp23 17 GNR Enhanced.esp24 18 Overhead3PCamera.esp25 19 GlowingQuantum.esp26 1a CASM.esp27 1b Millenia_AKS74U.esp28 1c Barkskin.esp29 1d ShellRain.esp30 1e Bornagain Outcast T-45d Texture Patch.esp31 1f Bornagain Reillys Rangers Helmet Texture Patch.esp32 20 FO3_WRP.esp33 21 DC Moods.esp34 22 FO3 Wanderers Edition - DLC Broken Steel.esp35 23 The Pitt Moods.esp36 24 Blackened FWE + MMM + EVE + Project Beauty.esp37 25 Project Beauty- Broken Steel.esp38 26 Chems and Meds Re-Textures Pack.esp39 27 WeaponModKits.esp40 28 WeaponModKits - FWE Master Release.esp41 29 FO3 Wanderers Edition - Optional Restore Tracers.esp42 2a Mart's Mutant Mod - DLC Point Lookout.esp43 2b Project Beauty- Point Lookout.esp44 2c Mart's Mutant Mod - Master Menu Module.esp45 2d Mart's Mutant Mod - Natural Selection.esp46 2e Mart's Mutant Mod - DLC Broken Steel.esp47 2f Xepha's Darkened Interiors.esp48 30 Revamped Leveling - Unaltered Bobbleheads.esp49 31 Xepha's Darkened Interiors - BS.esp50 32 Classic Fallout Weapons BETA.esp51 33 PointLookout Moods.esp52 34 Xepha's Darkened Interiors - PL.esp53 35 FO3 Wanderers Edition - DLC Point Lookout.esp54 36 WeaponModKits - BrokenSteel.esp55 37 Mart's Mutant Mod - Tougher Traders.esp56 38 Dree Perks.esp57 39 teslaPA -retextured.esp58 3a Omegared99-ENB Transparency Fix.esp59 3b HZSmoothLight - FO3.esp60 3c FO3 Wanderers Edition - DLC Anchorage.esp61 3d WeaponModKits - OperationAnchorage.esp62 3e FO3 Wanderers Edition - DLC The Pitt.esp63 3f WeaponModKits - ThePitt.esp64 40 WeaponModKits - Zeta.esp65 41 WeaponModKits - PointLookout.esp66 42 FO3 Wanderers Edition - DLC Mothership Zeta.esp67 43 FO3 Wanderers Edition - More Gore.esp68 44 RadioTenpenny.esp69 45 Mart's Mutant Mod - DLC Zeta.esp70 46 Enclave Radio Enhanced.esp71 47 Mart's Mutant Mod - DLC The Pitt.esp72 48 Xepha's Darkened Interiors - OA.esp73 49 Existence 2.0.esp74 4a Conelrad 640-1240.esp75 4b Bornagain Zeta Combat Armor Texture Patch.esp76 4c MTCBigTownRobotFix.esp77 4d Tankless Flamer.esp78 4e PureWater-VeryCleanLittleRad-.esp79 4f RealisticHDRLight.esp80 50 IMPACT.esp81 51 IMPACT FWE+WMK+All DLCs.esp82 52 City-Killer-english.esp83 53 lessviewdistance.esp84 54 RubblePilesFix.esp85 55 Merged Patch.esp Edited June 5, 2017 by eoai53 Link to comment Share on other sites More sharing options...
M48A5 Posted June 5, 2017 Share Posted June 5, 2017 Please see "How to ask for help" http://wiki.nexusmods.com/index.php/How_to_ask_for_help Link to comment Share on other sites More sharing options...
eoai53 Posted June 5, 2017 Author Share Posted June 5, 2017 (edited) Please see "How to ask for help" http://wiki.nexusmods.com/index.php/How_to_ask_for_helpThank you, I have edited my post with the needed information. Edited June 5, 2017 by eoai53 Link to comment Share on other sites More sharing options...
M48A5 Posted June 5, 2017 Share Posted June 5, 2017 There are quite a few things wrong here. Fallout 3 has a problem running with a quad core CPU. You need to restrict the CPU to two cores by going into your .ini file in Documents/My Games/Fallout 3 and edit bUseThreadedAI=1 and immediately below that, add iNumHWThreads=2. Do not ever use LOOT to sort your load order. It does not now nor has it ever sorted Fallout 3 mods correctly. Use B.O.S.S. http://boss-developers.github.io/ Re-read the instructions for the proper use of the Blackened patch and the proper use of the Paradox Ignition merged MMM. Before resorting your load order, disable and delete your merged patch. You will need a new one. Do not include the Blackened patch in the merged patch. See also: https://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
blove Posted June 5, 2017 Share Posted June 5, 2017 You might try moving all of your old saves out of your Saves folder (something like C:\Users\<username>\Documents\My Games\Fallout 3\Saves) and starting a new game to see if the issue persists. Link to comment Share on other sites More sharing options...
eoai53 Posted June 5, 2017 Author Share Posted June 5, 2017 (edited) There are quite a few things wrong here. Fallout 3 has a problem running with a quad core CPU. You need to restrict the CPU to two cores by going into your .ini file in Documents/My Games/Fallout 3 and edit bUseThreadedAI=1 and immediately below that, add iNumHWThreads=2. Do not ever use LOOT to sort your load order. It does not now nor has it ever sorted Fallout 3 mods correctly. Use B.O.S.S. http://boss-developers.github.io/ Re-read the instructions for the proper use of the Blackened patch and the proper use of the Paradox Ignition merged MMM. Before resorting your load order, disable and delete your merged patch. You will need a new one. Do not include the Blackened patch in the merged patch. See also: https://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ You might try moving all of your old saves out of your Saves folder (something like C:\Users\<username>\Documents\My Games\Fallout 3\Saves) and starting a new game to see if the issue persists. Thanks for the tips, I have gone ahead and made the changes M48A5 had suggested. I think I have narrowed the problem down to the fact that my computer is too slow to use at the same time the Chromatic ENB and detailed sky textures that I have installed through DC Moods (and other texture packs when DC Moods is disabled). For some reason by loading the specific old save file certain sky texture files (and possibly other textures) are bypassed, but the lighting/color, sun glare and sun texture from DC Moods remains. This bypass persists when other save files are loaded. I believe the sky textures are the default ones but I am not certain. Here is a screenshot of my newest save file loaded directly after starting the game:http://imgur.com/9lerJD5 And here is a screenshot from the same location using the newest save file loaded after starting the game and first loading the old save file:http://imgur.com/fsavjPN I'm not sure how to find out which textures have been disabled and which ones are used when the game runs smoothly. Ideally I would want to keep it running well for every game I play. My Updated Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CRAFT.esm 9 9 CALIBR.esm10 a Project Beauty.esm11 b EVE.esm12 c FO3 Wanderers Edition - Main File.esm13 d Mart's Mutant Mod.esm14 e DarNifiedUIF3.esp15 f Project Beauty- Broken Steel.esp16 10 Project Beauty- Point Lookout.esp17 11 CASM.esp18 12 Overhead3PCamera.esp19 13 Enclave Radio Enhanced.esp20 14 GNR Enhanced.esp21 15 RadioTenpenny.esp22 16 Conelrad 640-1240.esp23 17 UPP - Pack 1.esp24 18 UPP - Pack 2.esp25 19 Dree Perks.esp26 1a RandomEncounters.esp27 1b Chems and Meds Re-Textures Pack.esp28 1c Classic Fallout Weapons BETA.esp29 1d FO3 Wanderers Edition - Main File.esp30 1e FO3 Wanderers Edition - DLC Anchorage.esp31 1f FO3 Wanderers Edition - DLC The Pitt.esp32 20 FO3 Wanderers Edition - DLC Broken Steel.esp33 21 FO3 Wanderers Edition - DLC Point Lookout.esp34 22 FO3 Wanderers Edition - DLC Mothership Zeta.esp35 23 FO3 Wanderers Edition - Optional Restore Tracers.esp36 24 WeaponModKits.esp37 25 WeaponModKits - FWE Master Release.esp38 26 WeaponModKits - OperationAnchorage.esp39 27 WeaponModKits - ThePitt.esp40 28 WeaponModKits - BrokenSteel.esp41 29 WeaponModKits - PointLookout.esp42 2a WeaponModKits - Zeta.esp43 2b MTCBigTownRobotFix.esp44 2c ShellRain.esp45 2d FO3 Wanderers Edition - More Gore.esp46 2e Faster PipBoy Light.esp47 2f Xepha's Darkened Interiors.esp48 30 Xepha's Darkened Interiors - OA.esp49 31 Xepha's Darkened Interiors - BS.esp50 32 Xepha's Darkened Interiors - PL.esp51 33 Flora Overhaul.esp52 34 GlowingQuantum.esp53 35 Millenia_AKS74U.esp54 36 Barkskin.esp55 37 Bornagain Outcast T-45d Texture Patch.esp56 38 Bornagain Reillys Rangers Helmet Texture Patch.esp57 39 Bornagain Zeta Combat Armor Texture Patch.esp58 3a FO3_WRP.esp59 3b Revamped Leveling - Unaltered Bobbleheads.esp60 3c teslaPA -retextured.esp61 3d HZSmoothLight - FO3.esp62 3e Existence 2.0.esp63 3f Tankless Flamer.esp64 40 PureWater-VeryCleanLittleRad-.esp65 41 DC Moods.esp66 42 PointLookout Moods.esp67 43 The Pitt Moods.esp68 44 lessviewdistance.esp69 45 IMPACT.esp70 46 IMPACT FWE+WMK+All DLCs.esp71 47 City-Killer-english.esp72 48 RubblePilesFix.esp73 49 Merged Patch.esp74 4a Blackened FWE + MMM + EVE + Project Beauty.esp Edited June 5, 2017 by eoai53 Link to comment Share on other sites More sharing options...
M48A5 Posted June 6, 2017 Share Posted June 6, 2017 It might be a good idea to make your game Large Address Aware so that you can use more than to default 2GB RAM. http://www.nexusmods.com/fallout3/mods/6510/? Link to comment Share on other sites More sharing options...
eoai53 Posted June 6, 2017 Author Share Posted June 6, 2017 It might be a good idea to make your game Large Address Aware so that you can use more than to default 2GB RAM. http://www.nexusmods.com/fallout3/mods/6510/?I believe I have already done that using NTCore's 4GB Patch. Anyways I think I have figured out the problem, the save game file also saved and used the enbseries.ini data from a previous ENB mod I installed. Ambient occlusion, lens, and detailed shadows were all disabled in that mod and since I didn't use ENB before that save all of my other saves used the .ini file from the newest one I have installed. I didn't know that Fallout 3 save games could also save ENB file data as well. Thanks for the help with modding though, I have learned some very useful things and my load order is nice and organized now. Link to comment Share on other sites More sharing options...
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