WynterSolstice Posted June 5, 2017 Share Posted June 5, 2017 So, can I keep all the mods I had installed with MEAExplorer and then use Frosty to install new mods or do I need to delete all the mods I installed with Explorer first before I use Frosty? I hope this question makes sense, I just woke up and half my brain is still asleep. Link to comment Share on other sites More sharing options...
DeltaType90 Posted June 5, 2017 Share Posted June 5, 2017 (edited) So, can I keep all the mods I had installed with MEAExplorer and then use Frosty to install new mods or do I need to delete all the mods I installed with Explorer first before I use Frosty? I hope this question makes sense, I just woke up and half my brain is still asleep. Truth be told I am asking myself this question as well, tbh I didn't see any reason why it wouldn't be possible, but I earlier today tried loading two of the new mods for Frosty and it caused my game to freeze at start up twice and the third time the game client simply shut down, so now I'm not so sure :huh: Seeing as I can't get the texture feature for Frosty to work and the dark UI is a bit too straining on my eyes, for now I'm going to stick with only MEAExplorerWV :mellow: Edited June 5, 2017 by DeltaType90 Link to comment Share on other sites More sharing options...
WynterSolstice Posted June 6, 2017 Author Share Posted June 6, 2017 (edited) I don't know if we can use them both at the same time. It's confusing to me. I've read that we're supposed to have a vanilla copy of the game when we install the mods into Frosty and then run the game using Frosty. If we don't run the game using Frosty then just the vanilla game will load. But, then can we install the mods that use Explorer after installing the Frosty ones? Does replacing the Ansel files mess anything up when we run the game in Frosty? So many questions. I feel kind of dumb. :psyduck: Edited June 6, 2017 by WynterSolstice Link to comment Share on other sites More sharing options...
Acired Posted June 6, 2017 Share Posted June 6, 2017 I too would love to know if there's a way to run the game with mods from both types? Link to comment Share on other sites More sharing options...
DeltaType90 Posted June 6, 2017 Share Posted June 6, 2017 I don't know if we can use them both at the same time. It's confusing to me. I've read that we're supposed to have a vanilla copy of the game when we install the mods into Frosty and then run the game using Frosty. If we don't run the game using Frosty then just the vanilla game will load. But, then can we install the mods that use Explorer after installing the Frosty ones? Does replacing the Ansel files mess anything up when we run the game in Frosty? So many questions. I feel kind of dumb. :psyduck: Don't think you should be, feeling dumb I mean, it is all still really new and I think everyone (including myself) is still trying to figure things out :blush: I say give it a little time and hopefully more info will surface :wink: Link to comment Share on other sites More sharing options...
LegendDarkness97 Posted June 6, 2017 Share Posted June 6, 2017 You can use Frosty Editor to convert a MEAExplorer mod into a Frosty mod. It is extremly easy (File->Import MEAMOD, followed by File->Export to Mod). Sadly it does not work with all mods (mainly ones that change textures). Link to comment Share on other sites More sharing options...
Acired Posted June 6, 2017 Share Posted June 6, 2017 You can use Frosty Editor to convert a MEAExplorer mod into a Frosty mod. It is extremly easy (File->Import MEAMOD, followed by File->Export to Mod). Sadly it does not work with all mods (mainly ones that change textures).Ohhh... hrmm... okay. Has anyone tried converting the following mods so far? Would these kinds of mods probably not work? Double Damage AR's & Pistols http://www.nexusmods.com/masseffectandromeda/mods/125/? More Skill Pointshttp://www.nexusmods.com/masseffectandromeda/mods/185/? Profile No Cooldownhttp://www.nexusmods.com/masseffectandromeda/mods/177/? Shut Up SAMhttp://www.nexusmods.com/masseffectandromeda/mods/111/? Armor Parts Swaphttp://www.nexusmods.com/masseffectandromeda/mods/171/? Underarmor Casual (Long)http://www.nexusmods.com/masseffectandromeda/mods/123/? Softcore Space Porn (Naked Ryder)http://www.nexusmods.com/masseffectandromeda/mods/108/? Remove Evade Cooldownhttp://www.nexusmods.com/masseffectandromeda/mods/110/? Infinite Inventoryhttp://www.nexusmods.com/masseffectandromeda/mods/106/? Link to comment Share on other sites More sharing options...
LegendDarkness97 Posted June 6, 2017 Share Posted June 6, 2017 (edited) Tested it with Profile No Cooldown, Shut Up SAM and Marksman - Mattock rebalance and all three worked. Softcore Space Porn, Armor Parts Swap and Underarmor Casual (Long) may not be importable with Frosty because it has problems with textures from MEAMODs (had this error with wavebends crosshair mod, so it would depend on the mod if you can convert it, it may work or not). The rest should be convertible. Edited June 6, 2017 by LegendDarkness97 Link to comment Share on other sites More sharing options...
Acired Posted June 7, 2017 Share Posted June 7, 2017 Thanks, that helps me so much just knowing that! Do you think when patch 1.08 drops it will make everything scrambled for mods or do Frosty Mods not get messed up by new patches? Link to comment Share on other sites More sharing options...
WynterSolstice Posted June 7, 2017 Author Share Posted June 7, 2017 Alright. I see now that it is impossible to use both programs together. A lot of people are re-making their mods to work with Frosty now. Link to comment Share on other sites More sharing options...
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