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Mapping Vvardenfell


wolron

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yeah, icaran flight...too much loading times, you go like 2 cells per second...now thats fast...

 

i wouldhave already done such a thing if

A- i didnt have a slow computer

 

and b

B- when i get my laptop...i so am

 

its seems a daunting task...i guess ill just put a ball bearing on shift and w, sleep on it, and wake up to find out 42 cliff racers are chasing me...and im dead.

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strange, when i got that moonshrine thing, i levitated all the way to ghost gate, and there was a nice line through my map, and i was at the very top of the map, although, this was without tribunal and bloodmoon, so it might have been changed upon their release.
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The previous posts talked about whether or not the black fog was removed when you move via Levitate. Actually there appears to be a bug in the program that makes this question moot. Since I have started trying to uncover all the black fog, I have discovered that occasionally I will be walking but the fog is not being removed. Finally my arrow on the map is completely in the black and I cannot get the program to revert back to its normal mode. The only way that I have found to get it to return to its normal mode is to save the game and then exit and reload. When I reload, the "black shadow erase" mode is returned to its correct setting.

 

This bug usually occurs when I go into the map mode and switch back and forth between world and local map (only very occasionally though). This is the sort of thing that only bothers you if you are using the map continually. Otherwise you may not even notice it.

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I mean if you levitate too high of the ground so that you cannot se it. IF you fly high enough the black fog stays. ON the world map you will see the marking for the areas that you have been through. The only thing though about uncovering the map is that it makes you saves much larger and makes them take longer to save, especially on the xbox (i am not sure about the pc version sine i do not play through the game as much on the pc and instead use the pc for mods and such).
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Enchanter: That is an interesting thought! If the program works in such a way that it takes more memory to save a fully revealed map, then I could be in for a bit of a hard-drive memory hit. My PC can handle that with no problem though.

 

Since the save games do get larger as the game progresses, your statement makes sense. However, wouldn't the program have been easier to develop if they had the entire map available in memory and just used a "bit" to flag it as revealed or not revealed?

 

My guess is that the added memory for save games occurs because they do not need to save the details of the areas that you have never visited (no objects have been picked up or moved, no conversations with NPCs, etc.). On the other hand, the map memory space should be constant and then just "revealed" as you go along by changing the state of the specific area from "unvisited" to "revealed". Eh, but what do I know???

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I think that they did it this way because much of the world you never have to visit and probably never will. It would make the save horendously large for characters who just started and any little save that you have extra would take up alot of extra space.
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