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quick tutorial on how to get items their own unique id?


aarons6

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so i made some armor tweaks and i know how to replace the mesh and texture with existing items..

but can someone show me a tutorial or please make one to make an item unique?

i dont really have to go into the whole crafting with special items thing, just something i can player.additem ###### 1 to get the item and not have it replace existing items.

also maybe have the tutorial explain values too, like how to make my armor/weapons different from the armor i copied and re-textured.

 

 

thanks :)

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Hi

 

Watch the last part of my tutorials in the sig, it's 'bout the CK and how to add a new weapon with new ID.

 

You just have to take those 4 forms from a weapon of the same type, when u rename the id it will create a new form so it will be standalone.

 

greetings

Edited by ghosu
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Ghosu, one more question.. i adjust some armor to fit the slimmer body and when i export it i follow the guides to the letter.

 

basically a quick rundown on what i did.

 

 

import female skeleton

import unp skinny size 0 body

 

import armor, in this case its skimpy dragonscale with no shoulders by killer.. its made for cbbe.

 

i remove the cbbe body.

 

i remove the skin from the armor

 

i edit the armor, adjusting so parts dont stick out and such..

 

i chose skin wrap then i choose the unp body to make a skin.

 

i did it for each body weight. 0 and 1

i ran nifscope to copy over the lightingshaderproperty from the original. cause 3dsmax messes that up on export..

i put the files in the game, with the guide you gave , thanks btw :)

 

everything looks great, only for weight 0 and weight 100

 

weight 1 to 99 is all messed up..

 

any ideas on what i need to adjust to get the weight slider working?

 

a quick fix was to save 1 and copy it to 0, but then the model is large no matter what weight.. if i could id like to fix it.

 

one other problem i seem to be having is the texture is black.. i didnt make it black on purpose.. yet it looks pretty good..

im guessing its some modifier somewhere i have to change in nifscope to get the color right?

Edited by aarons6
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Well i can't help you with that since i have no experience with armor yet - i made my first helmet today and got problems importing it myself :D

 

I guess you followed this tut?

 

To the black color...this might happen if "has vertex color" of your NiTriShapeData is set to "no".

Edited by ghosu
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