aarons6 Posted February 18, 2012 Share Posted February 18, 2012 so i made some armor tweaks and i know how to replace the mesh and texture with existing items..but can someone show me a tutorial or please make one to make an item unique?i dont really have to go into the whole crafting with special items thing, just something i can player.additem ###### 1 to get the item and not have it replace existing items.also maybe have the tutorial explain values too, like how to make my armor/weapons different from the armor i copied and re-textured. thanks :) Link to comment Share on other sites More sharing options...
ghosu Posted February 18, 2012 Share Posted February 18, 2012 (edited) Hi Watch the last part of my tutorials in the sig, it's 'bout the CK and how to add a new weapon with new ID. You just have to take those 4 forms from a weapon of the same type, when u rename the id it will create a new form so it will be standalone. greetings Edited February 18, 2012 by ghosu Link to comment Share on other sites More sharing options...
aarons6 Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) Ghosu, one more question.. i adjust some armor to fit the slimmer body and when i export it i follow the guides to the letter. basically a quick rundown on what i did. import female skeletonimport unp skinny size 0 body import armor, in this case its skimpy dragonscale with no shoulders by killer.. its made for cbbe. i remove the cbbe body. i remove the skin from the armor i edit the armor, adjusting so parts dont stick out and such.. i chose skin wrap then i choose the unp body to make a skin. i did it for each body weight. 0 and 1i ran nifscope to copy over the lightingshaderproperty from the original. cause 3dsmax messes that up on export.. i put the files in the game, with the guide you gave , thanks btw :) everything looks great, only for weight 0 and weight 100 weight 1 to 99 is all messed up.. any ideas on what i need to adjust to get the weight slider working? a quick fix was to save 1 and copy it to 0, but then the model is large no matter what weight.. if i could id like to fix it. one other problem i seem to be having is the texture is black.. i didnt make it black on purpose.. yet it looks pretty good.. im guessing its some modifier somewhere i have to change in nifscope to get the color right? Edited February 18, 2012 by aarons6 Link to comment Share on other sites More sharing options...
ghosu Posted February 18, 2012 Share Posted February 18, 2012 (edited) Well i can't help you with that since i have no experience with armor yet - i made my first helmet today and got problems importing it myself :D I guess you followed this tut? To the black color...this might happen if "has vertex color" of your NiTriShapeData is set to "no". Edited February 18, 2012 by ghosu Link to comment Share on other sites More sharing options...
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