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Custom armor


BlinkRiddle

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I have been searching online for tutorials in armor creation but none of them work for me or seem to be made for someone creating custom armor from scratch. In this example, I'm trying to make a new helmet. I have a mesh and a test UV, I can get the mesh AND the texture to show up in NifSkope by the standard imorting of the file as a .obj into an existin .nif and have attached it to the appropriate bone. Yet when I try to apply it in the CK, the program crashes. I have also tried replacing a preexisting helmet mesh with mine, and it shows up as invisible.

 

Steps taken:

create mesh

export as obj

run NifSkope

open existing vanilla helmet

import new mesh

change appropriate values for texturing and attaching to head bone

 

I am using 3ds max 2010,latest update of NifSkope with throttlekitty's xml, and Gimp.

 

Any help in this would be most appreciated not by just me but many people as well seeing as I cant be the only one having problems in this area.

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i just kinda went through this tonight..

your steps are not correct.. but then i still cant get the weight slider to work on my armor.. so im not a pro.. lol

 

here is my steps. it at least gets the item in the game.

 

import skeleton.nif and a body.. vanilla, cbbe, unp, ect..

load/create/edit mesh

copy skins from body to mesh using the skin wrap modifier..

also make a dismemberskin modifier and select the whole area red.

make sure to make a smooth modifier set to 2. just under skin.

 

export as nif

run nifscope and copy the lightingshaderproperty from some armor that is original.

 

while in nifscope go into shapedata and make sure has vertex color is yes

this is important or the armor will be black..

 

also in nifscope go to dismemberskininstance and chose the correct partition number for the armor.. like torso is 32.

this is also important cause it will be invisible if you dont.

 

the nif should work.

Edited by aarons6
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i just kinda went through this tonight..

your steps are not correct.. but then i still cant get the weight slider to work on my armor.. so im not a pro.. lol

 

here is my steps. it at least gets the item in the game.

 

import skeleton.nif and a body.. vanilla, cbbe, unp, ect..

load/create/edit mesh

copy skins from body to mesh using the skin wrap modifier..

also make a dismemberskin modifier and select the whole area red.

make sure to make a smooth modifier set to 2. just under skin.

 

export as nif

run nifscope and copy the lightingshaderproperty from some armor that is original.

 

while in nifscope go into shapedata and make sure has vertex color is yes

this is important or the armor will be black..

 

also in nifscope go to dismemberskininstance and chose the correct partition number for the armor.. like torso is 32.

this is also important cause it will be invisible if you dont.

 

the nif should work.

 

Okay you said import those nifs into max, would it work to open them in NifSkope and export them as obj and then import them into 3ds max? Every time I try to import a nif into max it says something along the lines of String to long, is not a nif or unsupported. Also your problem is something that has to be done in NifSkope. I havent done it yetbut I've seen the answer around in the forums. If I remember correctly, its the dismemberskininstance. I think you have to make sure that the number to the left of it (in the block list) needs to be the same for both _0 and _1 nifs of the armor. You might wanna look that up first tho im not exactly sure.

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