CryingRaven Posted June 8, 2017 Share Posted June 8, 2017 Hello all. I'm fairly new to the modding scene and am just really starting to learn with the Creation Kit. I know the weapon I want to make, but am not sure how to go about doing this however. The premise is fairly simple: I want a gun that generates its own ammo. Figuring out how to do this might be beyond me though. At first I thought I might be able to just have a weapon with a mod that has an effect like drinking a Nuka-Cola, where a single cap is added to your inventory. Then I could just swap the cap for the ammo and be done, but that particular effect "NukaColaBottleCapAdder" can only add MISC items, not ammo. My next idea was to attempt to use a quest, sort of like how NPCs just give you items from time to time, and make this quest activate or repeat stages of ammo giving over time or by firing the gun, but after a couple hours of sifting through dialogues and quest data, I can safely say I am completely confused by that concept, so probably a no-go. Does anyone here have any ideas on how this might work that someone of my skill level could pull off? If 4 had recharging weapons like NV did, I'd feel a lot more confident in myself, but unfortunately it doesn't. I'm getting a bit frustrated because the idea of adding items to the player's inventory seems so simple in theory since it can be done with one easy console command, but I have no idea how to make it work... Any help is appreciated... Thoughts? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted June 8, 2017 Share Posted June 8, 2017 (edited) Ok, here's script. You should attach this to the needed weapon. this script as it is now will add 1 ammo each second until total count of that ammo in player inventory becomes 10. And it will check each second if ammo becomes less than 10 to begin process again. You can change values of the variables to your needs float interval = 1.0 ;this is interval of how much time is needed the amount of ammo to be added in inventory int amount = 1 ;how much ammo will be added in each interval second int maxAmmo = 10 ;this is max number of ammo that will be added to player bool isSilent = true ;whether or not notification to appear in corner when the amount of ammo is added Ammo weaponAmmo Event OnEquipped(Actor akActor) if akActor == Game.GetPlayer() weaponAmmo = Game.GetPlayer().getequippedweapon().GetAmmo() if(ammoChecker(weaponAmmo)) StartTimer(interval,10) endif endIf endEvent Event OnTimer(int aiTimerID) If aiTimerID == 10 if (ammoChecker(weaponAmmo)) Game.getplayer().additem(weaponAmmo,amount,isSilent) endif StartTimer(interval,10) EndIf EndEvent bool Function ammoChecker(Ammo weapAmmo) if (Game.GetPlayer().getitemcount(weaponAmmo) < maxAmmo) return True else return False endif Endfunction Event OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() CancelTimer(10) endIf endEvent I don't have access to CK and can't compile it, so just let me know if you got any errors. Edited June 8, 2017 by shavkacagarikia Link to comment Share on other sites More sharing options...
CryingRaven Posted June 13, 2017 Author Share Posted June 13, 2017 Sorry it's taken me a while to respond, but your script worked beautifully. The weapon I made was intended for a PS4 mod, which unfortunately doesn't allow for loose pex files, but it's pretty damn awesome to play around with on PC. I couldn't find a way to make the ammo go directly into the magazine instead of the reserves (even tried using the effect of the "Unlimited" legendary mod, but to no avail), so I just made the weapon reload instantly instead. Thank you so much for throwing this together though. I even had a friend of mine who works as a programmer for a living look through it and help me implement it in the CK, and he complimented it as a "pretty script" haha. So yeah, worked like a charm, thanks again! Link to comment Share on other sites More sharing options...
shavkacagarikia Posted June 14, 2017 Share Posted June 14, 2017 You are welcome. Unfortunately there is no way to directly add ammo into weapon magazine from script. Link to comment Share on other sites More sharing options...
Recommended Posts