ThirstOfBlood Posted June 8, 2017 Share Posted June 8, 2017 I came up with an idea about making alchemy really immersive in this game.Short version, what im trying to do now is:Write a handful of books for the alchemists which provide info about- a short history lesson- dangerous plants to eat- tools used in alchemy- recipes- experimentsAnd many other. What my aim is: -To make the effect of all potions unknown ( so they dont show up in the menu ) and the ability to rename potions so you can know what you made. -to add the books in the game and make them all increase alchemy skill by 1 point -to add a tool which identifies potions found as loot ( and make it so your alchemy skill is what decides if you can identify the effect of a potion. The higher the potion's value, the greater the skill you need). Im looking for a team or anyone willing to help at the moment. Im not too much of a modder and right now im pretty busy with the writing. If anyone is willing to help, leave a comment and some way to contact you so we can start working. Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted June 9, 2017 Share Posted June 9, 2017 Making the potions unknown seems a little excessive. Do you mean just ones you find or ones you make? I know from herbology, if you know the ingredients 99% of the time you know the effects of the decoction you're making. Perhaps making it be a chance for you to know a potions, increased with an alembic or other tool. You could MCM the %, toggle on and off the ability to misidentify the potion. If I was you, I'd focus on the books you're writing. That could easily be it's own mod, and pretty useful. Link to comment Share on other sites More sharing options...
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