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The most immersive alchemy possible.


ThirstOfBlood

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I came up with an idea about making alchemy really immersive in this game.

Short version, what im trying to do now is:

Write a handful of books for the alchemists which provide info about

- a short history lesson

- dangerous plants to eat

- tools used in alchemy

- recipes

- experiments

And many other.

 

What my aim is:

 

-To make the effect of all potions unknown ( so they dont show up in the menu ) and the ability to rename potions so you can know what you made.

 

-to add the books in the game and make them all increase alchemy skill by 1 point

 

-to add a tool which identifies potions found as loot ( and make it so your alchemy skill is what decides if you can identify the effect of a potion. The higher the potion's value, the greater the skill you need).

 

Im looking for a team or anyone willing to help at the moment. Im not too much of a modder and right now im pretty busy with the writing.

 

If anyone is willing to help, leave a comment and some way to contact you so we can start working.

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Making the potions unknown seems a little excessive. Do you mean just ones you find or ones you make? I know from herbology, if you know the ingredients 99% of the time you know the effects of the decoction you're making. Perhaps making it be a chance for you to know a potions, increased with an alembic or other tool. You could MCM the %, toggle on and off the ability to misidentify the potion.

 

If I was you, I'd focus on the books you're writing. That could easily be it's own mod, and pretty useful.

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