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Scripting Companion Dialogue to happen at a certain point.


Heroicphoenix000

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Alternatively, you can make it a bit easier on yourself if you use GetLevel on the dialogue topic conditions. Setting it up like this will make the dialogue option only show up when the player is level 20 or higher.

 

http://i.imgur.com/u3Uvyo4.png

 

Hope that helps :smile:

That's also appreciated. Thank you very much. :D

 

Just a quick mention ...

As long as the player is initiating or the dialogue menu is up , therefore the player being set as "Target" It will work.

But for Idle chatter , or anytime the player would not be the npc target ... you would want to use Run on "Reference" then select "PlayerRef" from the reference drop down.

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  • 2 weeks later...

 

 

Alternatively, you can make it a bit easier on yourself if you use GetLevel on the dialogue topic conditions. Setting it up like this will make the dialogue option only show up when the player is level 20 or higher.

 

http://i.imgur.com/u3Uvyo4.png

 

Hope that helps :smile:

That's also appreciated. Thank you very much. :D

 

Just a quick mention ...

As long as the player is initiating or the dialogue menu is up , therefore the player being set as "Target" It will work.

But for Idle chatter , or anytime the player would not be the npc target ... you would want to use Run on "Reference" then select "PlayerRef" from the reference drop down.

 

Thank you for the heads up, but for the mod in particular, it's referenced for the player specifically. But I appreciate the heads up for any future modding endeavors I might go on. ^_^

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