ian70777 Posted June 9, 2017 Share Posted June 9, 2017 So I got this mod called 105 Unique Skill Magazines. It adds magazines into the game and increasing your skill stats by one. The problem is the magazines stay in your inventory and the effect is only their as long as your magazine is in your inventory. Is there a way to go into the geck and make it so the effect is permanent and change the magazines to a ingestible like how the vanilla magazines are? Link to comment Share on other sites More sharing options...
Jokerine Posted June 10, 2017 Share Posted June 10, 2017 So, this mod adds misc items that look like magazines then? Hm, in that case it would be quite the task then. You'd need to make a copy of one of the vanilla magazines so it's an ingestible, remove the effects and then add a custom scripted one that will give the player a point in whichever skill you want. Then make lots of copies of this magazine until you match the amount in the original mod, changing the effects of the script depending on the skill you want to modify. A script like this should do the trick. I used this in a mod - it's set so it gives the player more points if they have the Comprehension perk. Begin ScriptEffectStart if Player.HasPerk Comprehension Player.ModAV Speech 2 else Player.ModAV Speech 1 EndIf END You can tweak that to suit your needs pretty easily. If you don't know how to make this kind of effect, let me know and I'll throw together a quick esp for you. Link to comment Share on other sites More sharing options...
ian70777 Posted June 10, 2017 Author Share Posted June 10, 2017 So, this mod adds misc items that look like magazines then? Hm, in that case it would be quite the task then. You'd need to make a copy of one of the vanilla magazines so it's an ingestible, remove the effects and then add a custom scripted one that will give the player a point in whichever skill you want. Then make lots of copies of this magazine until you match the amount in the original mod, changing the effects of the script depending on the skill you want to modify. A script like this should do the trick. I used this in a mod - it's set so it gives the player more points if they have the Comprehension perk. Begin ScriptEffectStart if Player.HasPerk Comprehension Player.ModAV Speech 2 else Player.ModAV Speech 1 EndIf END You can tweak that to suit your needs pretty easily. If you don't know how to make this kind of effect, let me know and I'll throw together a quick esp for you. If you have time then that would be awesome! In the mean time I'll try to figure it out but my Geck skills are limited lol Link to comment Share on other sites More sharing options...
Jokerine Posted June 10, 2017 Share Posted June 10, 2017 Sure thing, here you go. I made one that increases Science and put it in Goodsprings. http://i.imgur.com/bOef7EB.jpg I annotated the script so you can see exactly what each line does. That way you can easily make copies of everything to make them affect different skills and whatnot. Good luck! :) Link to comment Share on other sites More sharing options...
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