Jump to content

meshes i made smaller in nifscope, are floating in the game


Recommended Posts

So im working on The Gemstone Collector, im tryng to figure out why my gems are floating, its an issue ive had for years!!

 

 

so i take meshes from skyrim and re-texture them into gemstones, sometimes the meshes i use are sometimes twice as large as i need them. So for example, i took the boar meat, which is huge, and scaled the mesh's size down to 0.500 using transform/scale. when i add it to the game, the gem hovers off tables a few inches or so, looks pretty bad actually, my only guess is that the scale doesnt affect the rigidbody and wondering how i can match both of them so i dont have hovering stones, or stones halfway in the ground, i attached a picture in this example

 

 

Link to comment
Share on other sites

can you redo the collision in nifscope? or is that a blender thing?

 

 

 

edit: so i created an NiNode somewhere in the original tree on that gem, and there was a scale there, i set it to 0.500, reloaded the mesh into creation kit and the gemstone is now invisible...

Edited by Zephur6788
Link to comment
Share on other sites

okay i FINALLY figured it out, for anyone else wondering,

 

DONT SCALE the BSTriShape of a mesh, or right click, transform and scale that fun and easy way, if you do it that way, the collision keeps the same original size, to scale both at the same time, i found that i had to change the scale in the BSFadeNode, or whatever the name of the top of that tree is called, in my case it was the BSFadeNode

 

worked beautifully!!!!! wooohoo

Edited by Zephur6788
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...