Zephur6788 Posted June 10, 2017 Share Posted June 10, 2017 So im working on The Gemstone Collector, im tryng to figure out why my gems are floating, its an issue ive had for years!! so i take meshes from skyrim and re-texture them into gemstones, sometimes the meshes i use are sometimes twice as large as i need them. So for example, i took the boar meat, which is huge, and scaled the mesh's size down to 0.500 using transform/scale. when i add it to the game, the gem hovers off tables a few inches or so, looks pretty bad actually, my only guess is that the scale doesnt affect the rigidbody and wondering how i can match both of them so i dont have hovering stones, or stones halfway in the ground, i attached a picture in this example Link to comment Share on other sites More sharing options...
Di0nysys Posted June 10, 2017 Share Posted June 10, 2017 It's floating because it still has the original mesh's collision. You have to redo it's collision or put it inside a NiNode and rescale that instead. Link to comment Share on other sites More sharing options...
Zephur6788 Posted June 10, 2017 Author Share Posted June 10, 2017 (edited) can you redo the collision in nifscope? or is that a blender thing? edit: so i created an NiNode somewhere in the original tree on that gem, and there was a scale there, i set it to 0.500, reloaded the mesh into creation kit and the gemstone is now invisible... Edited June 10, 2017 by Zephur6788 Link to comment Share on other sites More sharing options...
Zephur6788 Posted June 10, 2017 Author Share Posted June 10, 2017 so i found an option that shows the collision geometry in nifscope, still trying to figure out how to scale it to the object size tho Link to comment Share on other sites More sharing options...
Zephur6788 Posted June 10, 2017 Author Share Posted June 10, 2017 (edited) okay i FINALLY figured it out, for anyone else wondering, DONT SCALE the BSTriShape of a mesh, or right click, transform and scale that fun and easy way, if you do it that way, the collision keeps the same original size, to scale both at the same time, i found that i had to change the scale in the BSFadeNode, or whatever the name of the top of that tree is called, in my case it was the BSFadeNode worked beautifully!!!!! wooohoo Edited June 10, 2017 by Zephur6788 Link to comment Share on other sites More sharing options...
thumbincubation Posted June 11, 2017 Share Posted June 11, 2017 Yes, basically scale the whole ball of wax at once, rather than just a portion of it. Link to comment Share on other sites More sharing options...
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