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Help Texturing in Blender


GhostFangTaken

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Ok, its been awhile, and I just started modding again, and i made some armor in blender but I can't seem to get a texture on it. Could someone tell me exactly how to add one to it? Be specific cause I'm rusty. Please help

 

******EDIT******

 

Never mind, I'm doing something different for the time being, and hopefully release it this weekend :wink:

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Here are the steps I use to attach a PSD image (when I export, the type is automatically changed to a .DDS extension so if I have both in the directory, I'm all set)

 

NOTE: Using Blender 2.45

 

1. Press F5 for the Shading panel.

2. Add a new material and click the "TexFace" toggle on the Material tab.

3. On the Map Input tab, change the selection from Orco to UV.

4. Press F6 for the Texture Buttons panel

5. Change the Texture Type from None to Image

6. On the Image tab, click the Load button and select your PSD source image

7. Split your 3D window and set the 2nd window to "UV/Image Editor"

8. In your 3D window, change your mode from Object Mode to UV Face Select

9. Make sure all faces are selected in the 3D window which shows your UV Map in the other window.

10. Click the menu button in the UV/Image Editor that is just to the right of "UVs" which will display the image list...select the image you just loaded and it should then show up on your 3D model.

11. When you export to NIF, be sure to force the DDS extension to help speed things along and you will now have a texture property in your NIF file and can change the texture path as necessary.

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