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need help making custom weapon mods


gndimundi

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Take a look at a vanilla model for a receiver in nifskope, you should see that the receiver body and the bolt are two separate BSTriShapes, possibly even under different NiNodes (I've been working with energy weapons and the 'Assault Rifle' which don't have moving bolts). I suggest looking at the combat rifle, or handmade rifle if you have Nuka World. Structure your .nif similarly to one of those.

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The bolt mesh is included in the receiver nif under a separate NiNode. The nodes are all associated to bones that the animation file will find and then animate the proper animations when firing the gun. The vanilla submachine gun for example the bolt NiNode is called WeaponBolt

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The bolt mesh is included in the receiver nif under a separate NiNode. The nodes are all associated to bones that the animation file will find and then animate the proper animations when firing the gun. The vanilla submachine gun for example the bolt NiNode is called WeaponBolt

yeah, i know bolt mesh is included under weaponbolt ninode and works separately. my real question is, how do i actually animate moving animation with 3d max and nifskope.

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If you are wanting a new animation then you will need to create a new animation file when firing. There are toolkits on Nexus to get it setup here: http://www.nexusmods.com/fallout4/mods/16691/? and here http://www.nexusmods.com/fallout4/mods/16694/?

already checked those tutorials too, unfortunately didn't understand how to animate weapon cause those are vague and not detailed.

anyway, i appreciate your help!

Edited by gndimundi
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If you are wanting a new animation then you will need to create a new animation file when firing. There are toolkits on Nexus to get it setup here: http://www.nexusmods.com/fallout4/mods/16691/? and here http://www.nexusmods.com/fallout4/mods/16694/?

already checked those tutorials too, unfortunately didn't understand how to animate weapon cause those are vague and not detailed.

anyway, i appreciate your help!

 

 

This might help:

 

 

You still need the tools linked but the video shows how to use them essentially.

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If you are wanting a new animation then you will need to create a new animation file when firing. There are toolkits on Nexus to get it setup here: http://www.nexusmods.com/fallout4/mods/16691/? and here http://www.nexusmods.com/fallout4/mods/16694/?

already checked those tutorials too, unfortunately didn't understand how to animate weapon cause those are vague and not detailed.

anyway, i appreciate your help!

 

 

This might help:

 

 

You still need the tools linked but the video shows how to use them essentially.

 

Wow, where did you find this video??

that's exactly what i mean, thanks again friend!

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If you are wanting a new animation then you will need to create a new animation file when firing. There are toolkits on Nexus to get it setup here: http://www.nexusmods.com/fallout4/mods/16691/? and here http://www.nexusmods.com/fallout4/mods/16694/?

already checked those tutorials too, unfortunately didn't understand how to animate weapon cause those are vague and not detailed.

anyway, i appreciate your help!

 

 

This might help:

 

 

You still need the tools linked but the video shows how to use them essentially.

 

Wow, where did you find this video??

that's exactly what i mean, thanks again friend!

 

 

You are welcome. To answer your question, using the right keywords on places like YouTube and google seems to yield a lot of harder to find information. Like if I just searched for 'Fallout 4 gun animations' then usually all you get are people showing off animations. If I then search for something like "how to create Fallout 4 weapon animations" a whole different set of articles will appear

 

Even so, the information is pretty scarce when compared to a lot of the other modding resources out there. It takes a lot of time researching and trial and error in the end.The tutorials are a good boost to getting started on the right path though.

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