garret27 Posted June 11, 2017 Share Posted June 11, 2017 Hi guys. I am wondering if there is a way to extract a whole scene or instance from Oblivion? I am pretty new to modding, but I have had experience with Maya and Blender. Wanting to see if I can find a way to insert objects into scenes, basic stuff. Any ideas? I have TES Construction Set. Tinkering around with this... Link to comment Share on other sites More sharing options...
Surilindur Posted June 11, 2017 Share Posted June 11, 2017 With scene you mean what, exactly? The 3d models? And with inserting things you mean adding new objects to the meshes themselves? Or something else? :huh: Link to comment Share on other sites More sharing options...
SigurdStormhand Posted June 14, 2017 Share Posted June 14, 2017 Greetings. From the way you worded you post I assume you are thinking of "scenes" in the context of a 3D modelling program. In which case, the answer is no - there is no equivalent to a "scene" in Oblivion. Content in Oblivion is processed through 3 stages. 1. 3D modelling/texturing. 2. Nif Creation - this can by simple or complex. For something like a tabled it's as simple as exporting from Blender and checking your export, for something with complex animations like an Oblivion Gate or a drawbridge it takes hours of positioning, animating, node-linking etc. 3. Placement in the game world via the CS - this is the physical placement of assets and then the scripting etc. to run animations from the nif. That's an extremely basic explanation - but the point is that what you might do in a "scene" in another game you do in stages 2 and 3 in Oblivion, and it's not always the most logical workflow. *Returns to hermit cave.* Link to comment Share on other sites More sharing options...
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