Culuf Posted June 11, 2017 Share Posted June 11, 2017 (edited) As I've been setting up chemicals on a table at one of my settlements, I noticed something strange.My adhesive has the texture of "Acid". I exited the game and used Bethesda Archive Extractor on meshes.ba2For:C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\props\ComponentsThere is ComponentAdhesive_d.DDS. BUT! For:C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Meshes\props\ComponentThere is no Component_Adhesive.nif I'm wondering if I have a mod that's doing something strange, because http://fallout.wikia.com/wiki/Adhesive shows the proper texture of adhesive :confused:Or did they get the image from somewhere else and there is no mesh referencing to the texture? Edited June 11, 2017 by Culuf Link to comment Share on other sites More sharing options...
MightyZ0G Posted June 11, 2017 Share Posted June 11, 2017 from the fallout 4 wiki Adhesive is almost never found in its pure form in the world. As such, when one is attempting to search for adhesive, it is advised to search for the items which break down to adhesive such as duct tape and glue instead of the raw material.with that in mind, you could use the meshes for glue or duct tape. Link to comment Share on other sites More sharing options...
Culuf Posted June 11, 2017 Author Share Posted June 11, 2017 I know what to break down to get adhesive. Vegetable starch made from corn, mutfruit, tato and purified water is especially good for this.However, that's not the point :laugh: And I don't think the meshes for glue or duct tape would match up with the bottle intended for the adhesive texture.Here it is in .jpg format, though I converted from .DDS There seems to be no mesh for adhesive :confused: Could someone else drop 1 adhesive in their game and have a look? http://i.imgur.com/LTdI7em.jpg Link to comment Share on other sites More sharing options...
MissingMeshTV Posted June 11, 2017 Share Posted June 11, 2017 There is no separate Adhesive mesh. Use the Props\Component\Component_Acid.nif and do a material swap with ComponentAdhesive.BGSM. The components only use a few base meshes and rely on material swaps to display the various components. If you filter for "c_" in the MiscItems section of the Object Window you can go through each component and look at the base item model data to see what material file it uses. Link to comment Share on other sites More sharing options...
Culuf Posted June 11, 2017 Author Share Posted June 11, 2017 (edited) I thought so. This seems to be a blunder by Bethesda (given the texture for adhesive exists).If someone made a simple mod to fix this, I'd endorse that! My OCD is flaring up. http://i.imgur.com/qEfWGX0.jpg Edited June 11, 2017 by Culuf Link to comment Share on other sites More sharing options...
MissingMeshTV Posted June 11, 2017 Share Posted June 11, 2017 I thought so. This seems to be a blunder by Bethesda (given the texture for adhesive exists).If someone made a simple mod to fix this, I'd endorse that! My OCD is flaring up.Not a blunder, intentional. Material swaps exist for this exact use case. EDIT: Apologies...I thought you were trying to make a mod, not looking for one. Sorry 'bout that. OCDecorator might let you place Adhesive as decorations, but I haven't used it in ages to be sure. Link to comment Share on other sites More sharing options...
Culuf Posted June 11, 2017 Author Share Posted June 11, 2017 (edited) Not a blunder, intentional. Material swaps exist for this exact use case. EDIT: Apologies...I thought you were trying to make a mod, not looking for one. Sorry 'bout that. OCDecorator might let you place Adhesive as decorations, but I haven't used it in ages to be sure. I'm really having trouble understanding how Bethesda didn't make a mistake when they have an unused adhesive texture sitting in one of their Fallout 4 - Textures#.ba2 archives.What's wrong with humans making mistakes? Anyway, I have no idea how to do a material swap with a BGSM :ohmy: I understand editing .nif's to reference different textures, and texture editing.That object I have the "Adhesive" acid-label placed onto in the picture is an OCDispenser. It makes moveable objects static, so can't be kicked or exploded.My main problem is: I'm trying to display all chemicals in separate lines on a table. But I've already put down a row of acid :ermm: Maybe Economy Wonderglue and ignore adhesive, then. Edited June 11, 2017 by Culuf Link to comment Share on other sites More sharing options...
MissingMeshTV Posted June 11, 2017 Share Posted June 11, 2017 Not a blunder, intentional. Material swaps exist for this exact use case. EDIT: Apologies...I thought you were trying to make a mod, not looking for one. Sorry 'bout that. OCDecorator might let you place Adhesive as decorations, but I haven't used it in ages to be sure. I'm really having trouble understanding how Bethesda didn't make a mistake when they have an unused adhesive texture sitting in one of their Fallout 4 - Textures#.ba2 archives.Um...the Adhesive texture is not unused. It's very much used in the game. Have adhesive in your inventory? Examine it in your PipBoy and you'll see that it uses the texture. If you don't understand how materials swaps work, there are tutorials and lots of info available on them that might clear things up on how they work and why they are used. Link to comment Share on other sites More sharing options...
Culuf Posted June 11, 2017 Author Share Posted June 11, 2017 Um...the Adhesive texture is not unused. It's very much used in the game. Have adhesive in your inventory? Examine it in your PipBoy and you'll see that it uses the texture. If you don't understand how materials swaps work, there are tutorials and lots of info available on them that might clear things up on how they work and why they are used. It's using the acid texture in my Pipboy junk list though :confused: Do you see something different in your Pipboy?I'm beginning to see that it's not accidental. When I set down antiseptic, fertilizer and oil it's still that acid texture.Bethesda Archive Extractor, Fallout 4 - Meshes.ba2 under Meshes/Props doesn't have Component_Antiseptic.nif, Component_Fertilizer.nif or Component_Oil.nif either.This is a lot of images, so I'm going to spoiler. It looks like I'm off to mod requests o_O http://i.imgur.com/CaTKvCs.jpghttp://i.imgur.com/E2WA3hv.jpghttp://i.imgur.com/2nKvELS.jpghttp://i.imgur.com/C6qxDxX.jpghttp://i.imgur.com/AE2g8mK.jpghttp://i.imgur.com/kxVz1Ze.jpg Link to comment Share on other sites More sharing options...
MissingMeshTV Posted June 11, 2017 Share Posted June 11, 2017 For Adhesive, this is what you should be seeing. EDIT: You don't see NIFs for Antiseptic, Fertilizer or Oil for the exact same reason I told you earlier with the Adhesive: They do not exist. They use the Component_Acid.nif mesh with a material swap. Something in your game is breaking the material swaps for those items. Link to comment Share on other sites More sharing options...
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