trekkie107 Posted February 19, 2012 Share Posted February 19, 2012 Hi Everyone. for a while now iv been trying to install NV and all my mods for it onto my PC. however every time i try to do it it will suddenly throw a hissy fit and refuse to load textures and meshes. It will do this with random mods, even ones which do nothing to the textures or meshes. maybe this will ring some bells for some of you who have had the same problem: http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/407993_3332514959758_1475045230_33234442_471866843_n.jpg Its been doing this for a while now and its driving me NUTS! if i remove one mod, no matter what it is it fixes itself, then if i put on one differant mod it will throw another fit and i have no idea what to do. here is my load order: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Ambient Temperature.esm[X] Advanced Recon Tech.esm[X] Inventory Access.esm[X] NPC Project.esm[X] NVInteriors_Core.esm[X] NVInteriors_WastelandEditon.esm[X] NVR-Strip.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Primary Needs HUD.esm[X] rePopulated Wasteland.esm[X] Selective Fire.esm[X] Weapon Mod Expansion.esm[X] WME - DLCs.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] TSC Vegas.esm[X] aHUD.esm[X] iHUD.esm[X] Lings.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] NVInteriors_Urban_Edition.esm[X] RustTownV1Master.esm[X] WME - GRA.esm[X] CINEMATECH.esm[X] Arwen_NV_Core.esm[X] DarNifiedUINV.esp[X] HUD Extended.esp[X] HUD Extended - Ambient Temperature.esp[X] Readius_NV.esp[X] The Mod Configuration Menu.esp[X] A Better Boone.esp[X] NiceCass.esp[X] KillableKids_E.esp[X] KillableKids_NE.esp[X] leighter gold bar.esp[X] populatedcasino.esp[X] The New Bison Steve Hotel.esp[X] UWHNV-Core.esp[X] UWHNV-Addon-DLC.esp[X] UWHNV-Addon-GRA.esp[X] UWHNV-Addon-FollowerHome.esp[X] NewVegasExtendedMapMarkers.esp[X] HH Imortal companions.esp[X] Armored Vault 21 Jumpsuit.esp[X] Cass's jacket, mirandas armor.esp[X] Dead money companions essensual.esp[X] NVR-NPCs.esp[X] NVR-ELECTRO-CTIY_Patch.esp[X] NVR-Version_10.esp[X] ILO-RI-Fallout New Vegas - Complete Edition.esp[X] NPC Project - Freeside.esp[X] Arwen_NV_Realism_Core.esp[X] Arwen_NV_Med-Tec.esp[X] Selective Fire - Project Nevada.esp[X] Free the Slaves.esp[X] TSC Vegas Commander.esp[X] TSC Big Mountain.esp[X] NV_STTraitsandPerks - NVSE.esp[X] Canteen.esp[X] MoreSkillBooks.esp[X] CounterfeitpassportCrafting.esp[X] 101Billboards.esp[X] 101Posters.esp[X] AllEmptyBottlesAreSoda.esp[X] PortableCampsite.esp[X] Craftables.esp[X] SaveCass.esp[X] SignatureWeapons.esp[X] Stealthboy Recipe.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] christinecos.esp[X] HighRoller.esp[X] Lock, Stock and Two Smoking Sawn-Off Barrels.esp[X] molotov.esp[X] Advanced Recon Range Finder.esp[X] Advanced Recon Gear - Project Nevada.esp[X] EMR-StealthSuitMkII.esp[X] FlashlightNVSE.esp[X] Powered Power Armor.esp[X] Ambient Temperature - PPA.esp[X] LingsPrettyThings.esp[X] Realistic_Repair_NV.esp[X] NVWillow.esp[X] UnlimitedCompanions.esp[X] Veronica.esp[X] Male_Sleepwear_Open.esp[X] Jump Fall Fixer.esp[X] UnlimitedTraits.esp[X] MaxFollowers12.esp[X] UsableCigarettes neunen Ver for New Vegas.esp[X] Forward Obsever.esp[X] Weapon Mod Expansion.esp[X] WME - Ironsights.esp[X] WME - DLCs.esp[X] WME - DLCs Arenovalis.esp[X] WME - Arenovalis.esp[X] EVE FNV.esp[X] Vurt's WFO.esp[X] ELECTRO-CITY - Darker Nights.esp[X] ILO-RI-Dead Money.esp[X] ILO-RI-Honest Hearts.esp[X] ILO-RI-Old World Blues.esp[X] ILO-RI-Lonesome Road.esp[X] ILO-RI-Rust Town.esp[X] Jetpack.esp[X] WME - GRA - All Weapons.esp[X] WME - GRA - Arenovalis.esp[X] WME - GRA - Complete.esp[X] WME - GRA - Just Guns.esp[X] WME - GRA - Unique Integration.esp[X] WME - GRA - Vendor Reform.esp[X] WME - GRA - Weapon Integration.esp[X] WME - Ironsights - DLCs + GRA.esp[X] WME - Ironsights - DLCs.esp[X] WME - Ironsights - GRA.esp[X] ProjectRealityMkIv5HDR.esp[X] JoeCobbIsFiend.esp[X] RustTownAdditions3.esp[X] ILO-RI-NVInteriors Project.esp[X] DYNAVISION 2 - Dynamic Lens Effect.esp[X] HardcoreFourEyes.esp[X] ELECTRO-CITY - Imaginator.esp[X] Directors Chair.esp[X] LegionaryAssassinFix.esp[X] BurnedManRace.esp[X] pretty sunny.esp[X] Mojave Nights.esp[X] Type3MClothing.esp[X] Type3MClothing_HH.esp[X] Type3MClothing_OWB.esp[X] TombRaiderArmor.esp[X] My Cloth Collection NV.esp[X] merge.esp anyone have any idea how to fix this so i can play the damn game? Link to comment Share on other sites More sharing options...
Jeoshua Posted February 19, 2012 Share Posted February 19, 2012 Open the console, click on the <!> What number is it, and what file offset does that correspond to? Link to comment Share on other sites More sharing options...
trekkie107 Posted February 19, 2012 Author Share Posted February 19, 2012 Open the console, click on the <!> What number is it, and what file offset does that correspond to? its the silenced 22 pistol. but it changes every time i start the game! last time i started it it was the 357 revolver! the game just seems to hit a wall with the number of mods and stops working properly! i could uninstall a mod, any mod and it will start working, but then i could install another mod, a completely different one and it will do it again! Link to comment Share on other sites More sharing options...
SHazardous Posted February 19, 2012 Share Posted February 19, 2012 (edited) I think official safe-limit is 250 mods...although I've read somewhre that 130 mods is truer limit when weird things start to happen. Can't really say if its true as I have just under 130 mods. Anyone know about the good limit? Edited February 19, 2012 by SHazardous Link to comment Share on other sites More sharing options...
trekkie107 Posted February 19, 2012 Author Share Posted February 19, 2012 I think official safe-limit is 250 mods...although I've read somewhre that 130 mods is truer limit when weird things start to happen. Can't really say if its true as I have just under 130 mods. Anyone know about the good limit? well thats the thing, iv had more mods than this installed before! i recently built a new computer but this one is far more powerful than jy old one. here are the specs if its any help. Core I5 @4.2ghz16 Gigs of DDR3 RAM 16000Mhz2X GTX570 in SLI each with 2.5Gigs of VRAM2TB HDDBlu-ray disc RWAsus Xonar DG 5.1 PCI Sound CardWindows 7 Home PremiumMSI Z68A-GD65-G3 Intel Z68 mother board Link to comment Share on other sites More sharing options...
trekkie107 Posted February 19, 2012 Author Share Posted February 19, 2012 i think it is actually just the number of mods i have. any idea how i can increase how many the game can take? Link to comment Share on other sites More sharing options...
Fonger Posted February 19, 2012 Share Posted February 19, 2012 [X] WME - GRA - All Weapons.esp[X] WME - GRA - Arenovalis.esp[X] WME - GRA - Complete.esp[X] WME - GRA - Just Guns.esp[X] WME - GRA - Unique Integration.esp[X] WME - GRA - Vendor Reform.esp[X] WME - GRA - Weapon Integration.esp[X] WME - Ironsights - DLCs + GRA.esp[X] WME - Ironsights - DLCs.esp[X] WME - Ironsights - GRA.espre-read the documentation on MWE many of these mods don't play together (at the same time is a NO) and you aren't even using the mod that [X] WME - GRA - Arenovalis.esp is designed to patch Link to comment Share on other sites More sharing options...
trekkie107 Posted February 19, 2012 Author Share Posted February 19, 2012 [X] WME - GRA - All Weapons.esp[X] WME - GRA - Arenovalis.esp[X] WME - GRA - Complete.esp[X] WME - GRA - Just Guns.esp[X] WME - GRA - Unique Integration.esp[X] WME - GRA - Vendor Reform.esp[X] WME - GRA - Weapon Integration.esp[X] WME - Ironsights - DLCs + GRA.esp[X] WME - Ironsights - DLCs.esp[X] WME - Ironsights - GRA.espre-read the documentation on MWE many of these mods don't play together (at the same time is a NO) and you aren't even using the mod that [X] WME - GRA - Arenovalis.esp is designed to patch thanks for pointing that out :) and i am using the weapon retexture project, the WRP doesn't have a plugin. Link to comment Share on other sites More sharing options...
luthienanarion Posted February 21, 2012 Share Posted February 21, 2012 Things start breaking randomly at 140 plugins regardless of how powerful your computer is. It's a limitation/bug in the game engine, not a hardware issue. The load order you posted above contains 146 plugins, so you're going to have to get rid of some things if you want your game to stabilize. Link to comment Share on other sites More sharing options...
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