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Problem to make NPCs hostile...


kriegerseele

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Hello there, i´m heaving trouble to get some NPCs hostile on the player and i don´t know what the f... is going on. I´m no noob and have experience in geck and i think i tried everything to solve this problem, but...i didn´t.

To be be precice, i want to to make every member of "The Family" to attack the player on sight but nothing works. If i try to use a "attack-player-script" like the Col. Autumn script from the MQ, the best result i get is that the npc flee as soon as he spot the player. I´ve played with the aggression, faction relations, AI-packages...nothing. They are still friendly as f......what is going on? I´ve tried something similar to this in the past, as i tried to replace the Zeta-Aliens with the Xenomorph-Meshes, and the result was the same- fleeing killing-machines...i don´t know, if both problems are related, but i guess they are...please, if some more talented modder is out there, who is willing to help me- u can make the world a better place;)

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Looks like the easiest way and being the least intrusive to its complex inner workings for that quest.

Would be to set the Global "MS09FamilyHates == 1"

As far as I can tell , you should just be able to edit the Global value , without having to run another script for setting it in game.

 

And after all the other stuff you've tried to alter it ... you may just want to start over fresh.

Edited by Mktavish
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It is a mod i´m working on, based on the Zeta-DLC. I just want to replace all Zeta-aliens with the awesome xenomorph-models. This sounds very simple, but i have given up on this cause i just don´t get it to work. Changing the model is no problem. But if i do, all aliens flee as soon as they spot the player, and nothing seems to change this issue. AI-packages, aggression, combat styles...i tried everything, but the xenomorphs refusing to be what they are: Killing-machines. They just don´t want to attack me and i have no idea why.

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It is a mod i´m working on, based on the Zeta-DLC. I just want to replace all Zeta-aliens with the awesome xenomorph-models. This sounds very simple, but i have given up on this cause i just don´t get it to work. Changing the model is no problem. But if i do, all aliens flee as soon as they spot the player, and nothing seems to change this issue. AI-packages, aggression, combat styles...i tried everything, but the xenomorphs refusing to be what they are: Killing-machines. They just don´t want to attack me and i have no idea why.

 

So you are using an esp file as a master for your .esp ?

 

Which what you need to do is turn that .esp into an .esm ... then have your mod utilize it as master.

But you can just turn it back into an .esp file ... which your mod will still use as a master.

 

Although doesn't sound like you're problem would be effected ... ^shrug^ ... but might as well rule it out.

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