Cormog Posted June 11, 2017 Share Posted June 11, 2017 (edited) Ugh, I've been trying to edit a mesh for a day and a half now. Unfortunately, I'm trying to follow this tutorial; not sure if it's current, but there's not a single good, up-to-date tutorial out there. I'm getting this error when I try to import the nif I've edited for blender. This is for Skyrim Special Edition, I'm testing with an ebony axe. Thanks!EDIT: Oops, forgot tutorial link.... http://www.nexusmods.com/skyrim/mods/15690/? Edited June 11, 2017 by Cormog Link to comment Share on other sites More sharing options...
Di0nysys Posted June 12, 2017 Share Posted June 12, 2017 Blender's plugins are very bad for anything you wanna do. I don't understand why there's an entire process of messing around with Nif values just to import a model into Blender. Seems really ass backwards to me. Do yourself a favor and get 3dsmax. Its plugins are better updated and at least nifs can be imported straight into it and exported without any hassle or issue. Max is available for free to students on the Adobe site. If u can, get the oldest version you can find (2015 preferrable as the plugin is most stable for that release). Link to comment Share on other sites More sharing options...
Cormog Posted June 12, 2017 Author Share Posted June 12, 2017 Blender's plugins are very bad for anything you wanna do. I don't understand why there's an entire process of messing around with Nif values just to import a model into Blender. Seems really ass backwards to me. Do yourself a favor and get 3dsmax. Its plugins are better updated and at least nifs can be imported straight into it and exported without any hassle or issue. Max is available for free to students on the Adobe site. If u can, get the oldest version you can find (2015 preferrable as the plugin is most stable for that release). I have 3DS Max but I just graduated from college so I'm worried I'll lose access to it in the future. The reason we have to mess with the nif values is to trick the Blender plugin into thinking its a Fallout mesh. Regardless, I'll try using 3DS Max for now but am still very interested in solving this issue for the future. Link to comment Share on other sites More sharing options...
Recommended Posts