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Fire arm based equipment (Shotgun Gauntlets, Gun heels, ect)


DaxMastah

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This one is a bit.... Tricky, as it would mostly be an armor mod similar to tailor maid and satchels, in that they're separate from the base armor, although the gauntlets would most likely be a new weapon (Most likely just a remodel of the ballista-fist as they ARE Shotgun fists), though if a new armor, could be used to amplify unarmed attacks in multiple ways (Stats and adding that "Shotgun" like ability to unarmed attacks without having to use the ballista-fist... if that's possible that is...)

 

Now the Gun heels... are a bit of a trickier situation, sense the most i could see is a sort of additional jump height and spring speed for project Nevada users (I know it's not realistic... but meh), being made as both combat boots and high-heels (gender equality and all that, or just aesthetic choice).

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If I understand your request correctly (re: the shotgun gauntlet) I did one with the ballistic fist, the vid below;

 

 

 

https://www.youtube.com/watch?v=qnUeKcBNcys

 

 

 

The method I use does utilize teh standard animations.

If it's something you can use I can see if I have it laying about on my cloud drive (it should also be available in this forum).

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If I understand your request correctly (re: the shotgun gauntlet) I did one with the ballistic fist, the vid below;

 

 

 

https://www.youtube.com/watch?v=qnUeKcBNcys

 

 

 

The method I use does utilize teh standard animations.

If it's something you can use I can see if I have it laying about on my cloud drive (it should also be available in this forum).

Not exactly what i was thinking, but it could work!

Honestly, i was thinking of a more... boxing/swinging motion with a shell being fired during, would such be possible?

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Not exactly what i was thinking, but it could work!

Honestly, i was thinking of a more... boxing/swinging motion with a shell being fired during, would such be possible?

I don't believe it's really feasible simply by editing the weapon form.

 

Any weapon form with a projectile is going to have a appropriate ranged animation from the attack anim group.

 

A scripted solution might work by C&P'ing a projectileNode into the ballistic fist and having a script that utilizes fireWeapon on the fist. It would at least have to monitor key press(s) and some basic timing (to issue the command when your fist is at extension during a strike etc).

I couldn't say what implications it'd have since I haven't used the function in this context, but it could essentially allow a projectile regardless of the current animation playing (I believe).

I don't know how it would affect the weapon damage formula, how well aiming would work compared to the game engine or other consequences of the function.

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