Jump to content

DaxMastah

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by DaxMastah

  1. As stupid as it sounds to request this... i kind of prefer to NOT use console commands during playthroughs, regardless of what for (unless the game is bugging out and i spawn in a wall or something similar...), the title really just sums up the request... so, as stupid as it is... Please?
  2. So... "Status Based Prefixes"? sounds interesting... but would require ALOT of scripting and editting...
  3. ^^^ Pretty Much this... You'll have to look through, but i think the "Perfect" one you would love is around... #36? called something similar to "Bad Kid" in Racemenu...
  4. Ordinater Allows (Better) unarmed combat through light armor, but that's if you want to: 1. Change up your perks, as this is a perk overhaul... 2. Plan on playing with light armor...
  5. Just Pointing something out, having played with those on non Human/Elf characters, for the most part they work fairly well, though the larger the character, the more the overlays stretch making them look.... low resolution, so something to keep in mind for "Over weight" characters.
  6. So, iv'e been thinking of doing a sort of "Sentient flesh atronach" character, a dark elf with stitched skin basically dropped from the shivering isles into skyrim, and decides to just have fun... Thing is... the dialogue makes me think my character is purely a machine! i know the reasoning for this, but i figure, why not ask if someone could (and would) create a dialogue mod based on mad ramblings and non-sensicle gibberish that in some semblance makes you to perceive that which no sane mortal can! Anyone up to the task?
  7. A fairly apt description, but it would have a few extra parts to more accurately direct the spells, like a rail gun in a sense. it would also give that look of "I can't just snap this over my knee and make it useless" like i think with most staves.
  8. ///-If you want to just get to the point, Start at the second paragraph-/// So, with the finding of an animation mod that allows staves to be held like pistols, I decided to search around for a sort of pistol that would work for my magic thief character, best i could find is a "Plasma Pistol" on a japanese site, and it requires to simply be spawned in... i tried around the steam workshop, with there being a few flintlocks, and a revolver or two... nothing much in the case of a more... portable source of hand held magic, and wands just don't match the aesthetic! (Or animations...) So as to the point, i'm requesting Magicka Hand Cannons, and no, Not guns (Not exactly anyways) , I mean a soul gem powered handle with an enchanted metal barrel directing the spell, found (Or Crafted) in many variants and spells, something that can be used (Or even substitute for the magically inept) by any who think a staff is far too big for one who wants to travel light! as to the location, perhaps a (Possibly New) breton at the college working on research notes, or designs, that of which you can buy copies from him (as well as a basic cannon) then make the new cannons based on smithing knowledge? as to the one (if any) kind enough to take on this task, you have my thanks!
  9. I believe Mods such as "Dust" and such accomplish this, unless you want something less... "Punishing", by which case, "Days of Chaos" may be better as it's a bit better in the case of the number of enemies, and (I think...) has hardcore mode as an optional choice. Beyond these? i got nothing for a current "Fix"...
  10. So... The fore-mentioned "Food" or what would act as such, would be a sort of fuel for a sort of on-board auto repair system? With a sort of "degradation" system of the character, that would be an interesting form of hardcore system... certainly would make mechanical character's less "Over Powered"...
  11. So this one is a bit... different. To start, those who play with the medicine skill (Or play NCR/Boomers) know that there are quests to "heal" injured soldiers, both factions that allow this do just 3 each, and that's all, in this, the Followers of the apocalypse would have a Hospital (Possibly an expansion on the Medical Clinic, or just a new, Larger Building either close by, or somewhere else) that of which, you could offer your medical skill to help patients! (or use collected medical equipment, like with the quests mentioned above), it could also be a sort of "Radient quest" esc system, also allowing you to get paid per patient, low skill required patients (20-30) would pay up to... 80-100 caps? and the higher skill requirement, the higher pay (Plus it would pay XP as well, small amounts, but still...)! Just an idea to make the medicine skill a bit more then just something used mostly for stimpacks and radaway.
  12. i would imagine it would be a bit script heavy, but i can see it being possible... thinner, lighter people attacking more slowly and clumsily with heavier weaponry, while the larger can wield them more easily, i COULD see how this could unbalance gameplay a bit, even if the player was put to this restraint as well... Of course what you might be talking about is something more of a "everyone has a style" type of thing, which could also be script heavy in the sense of setting either an RNG system, or setting a "How skilled are you with this weapon system". EDIT: i did'nt read the "Stagger" part, but most of it still retains some relation to this kind of mod. mostly in terms of the weight scale, but take the weapon parts and replace that with armor... and the attack parts with stagger... (Yes i need to learn to read fully first)
  13. So in my spree to make my game as Soulborne-y as possible, taking bits and pieces of the games i enjoy and adding them to skyrim, i had a thought... I don't have any havens similar to these games... so my request? the bloodborne workshop! as to where it would be? well the actual entrance to it would be a lantern, probably somewhere near whiterun or riverwood, hell, if one has the energy, even add one near all the city's/towns (similar to the dark souls bonfire mods), to anyone who maybe willing to take on this task, you have my Thanks!
  14. so, looking around the net, seeing a few attack animations for one handers, most, pretty good... yet nothing that says... "Blunt". Most are just katana based, or rapier/swordsman only like, nothing for mace/blunt users! (Granted, all one handers use the same animations, but i digress...). so i ask for the creation of a more "Blunt" and "Brutal" one hander attack animation!
  15. Not exactly what i was thinking, but it could work! Honestly, i was thinking of a more... boxing/swinging motion with a shell being fired during, would such be possible?
  16. This one is a bit.... Tricky, as it would mostly be an armor mod similar to tailor maid and satchels, in that they're separate from the base armor, although the gauntlets would most likely be a new weapon (Most likely just a remodel of the ballista-fist as they ARE Shotgun fists), though if a new armor, could be used to amplify unarmed attacks in multiple ways (Stats and adding that "Shotgun" like ability to unarmed attacks without having to use the ballista-fist... if that's possible that is...) Now the Gun heels... are a bit of a trickier situation, sense the most i could see is a sort of additional jump height and spring speed for project Nevada users (I know it's not realistic... but meh), being made as both combat boots and high-heels (gender equality and all that, or just aesthetic choice).
  17. As far as i can tell, only thing missing are horns and some extended nails in terms of the complete character.
  18. having spent around a few years in Colorado, i can certainly say... this will be interesting... you sir have my full support! (and full indulgence when it's released...)
  19. So... this request is for, as said in the title, Generalizing the alcohol addiction system, what i mean by this is basically... any alcohol beverage you consume, appeases the addiction. this is mostly for both cases of making somewhat more.... "Casual"? of course it would be nice for role play purposes as well, especially for the big alcoholics who just drink for whatever reason, not caring what kind it is.... "per say" at least...
  20. http://www.nexusmods.com/newvegas/mods/54659/? is what i'm talking about, as to the name, it's technically called the buzz axe, but i called it saw out of immediate relation to actual tools... apologies for that, as to the impact effect, I've seen it used with other weapons such as the ripper and chainsaw, vanilla weapons, only reason i had yet to get a performance hit with those.... i never used them, especially not in first person.
  21. To elaborate, i've been going through a melee and grenades only play through, the specific weapon? the borderlands buzzsaw, a good weapon, however, it, and as iv'e seen a few vanilla weapons, create a particle dust cloud on collision, which drags my frame rate down to around... 7-9 fps? simply, the request is something to remove this, any help is greatly appreciated.
  22. Looks interesting... it will make playing a malicious bastard/b&@*$ quite difficult, but that may make it more entertaining... i'll check it out, thank you for the suggestion!
  23. as the title says, i'm requesting recommendations on vampire mods. now right off the bat i have to limit the recommendations as such, NO "Better Vampires"... Unfortunately the mod will NOT function, and i'm in fact working on having it fully removed do to my problem with it, no i have nothing against the mod, in fact, i would love to play it, but anytime i want to go outside when the sun is out, the game decides to crash... and i'm quite certain it would do the same if the sun came out WHILE i was outside, so unfortunately, unless anyone who knows a fix for this, and is willing to aid me, i'm requesting a different recommendation. any assistance will be appreciated.
  24. Ah, fair point, keep forgetting the game DOES have it's limits, shame, but i suppose i could just substitute it for an enchantment mod or 2 for allowance on bigger and better enchants (damn mages and their prices...)
  25. apologies for the late response, got lost a few times while playing... i mostly mean in the sense of blacksmithing, tempering armor and weapons to make them more powerful, or even weaving, adding attribute/modifier effects to clothing that make it SEEM like armor or have effects that improve the character's capabilities, one example of both is allowing for a Hand to Hand modifier on gloves and guantlets through adding knuckle plates on gloves, or sharpening them on gauntlets, or allowing a sort of "Thorned" effect on metal armors, or even a "Polished" state for spell reflection and increased durability! and yes i know enchanting allows this to some degree... but i like variety and don't like paying the mages millions for my "Perfect" set... yes i'm cheap... Though this was'nt what i was EXACTLY looking for, this IS something to look into... unfortunately, it's restricted to 1. Vanilla items, and 2. Armor and weapons only, which might work for when i do my shadow scale play through, but as for my Scholar of magic and martial arts... it leaves nothing to gain.... still gonna add the mod for said shadow scale play through, but as said above, i would also like improvements and modifications on clothing, OUTSIDE of enchanting if possible.
×
×
  • Create New...