Deleted24818959User Posted June 11, 2017 Share Posted June 11, 2017 Fallout 1, A Post Nuclear Role-playing Game is a much beloved classic praised by all Fallout fans which appreciate the older games.The ideas behind this mod were conceived by a desire of the project lead to create a rethought version of Fallout 1 that still keeps true to all of the Fallout 1 RPG mechanics and borrows all the good things from the later games (Think Fallout 2/NV), but is made on Fallout 4's Engine.Now what exactly in the hell does this mod do?Fallout 1 Remastered aims to remake the Fallout 1 worldspace into the fallout 4 engine using the Creation kit and custom made assets tocreate an immersive enough world that can hold the candle up to the original, while offering a great roleplaying and FPS experienceThe mod will bring back the RPG elements of the Classic games that are lacking in Fallout 4 [insert Bethesda rant], such as unique character playthroughs, (Big Guns, Unarmed, Speech) a bigger emphasis on S.P.E.C.I.A.L, (in this case levelling up will be more akin to the older fallout games), strength and skill requirement for various weapons and more ways to complete a quest than just running in guns blazing or sneaking around stuff.How will you do it?Fully recreating the Fallout 1 worldspace inside Fallout 4 using the Creation kit, Blender, Substance painter and other great software to make a mode that any type of player can enjoy.What about the massive map size of the older games?The way that the map size problem will be countered, is by implementing a grid map travel system like in the older Fallout games where you each little quadrant is it’s own custom worldspace, and all of the major areas like The Hub, L.A Boneyard and Necropolis will be roughly the size of a Bethesda DLC.Check out our discord to see the development of the mod right here See the Google doc and Trello to have an in depth view of all the new additions. Now on to the gameplay mechanics that will be present in the mod: Karma system S.P.E.C.I.A.L checks for speech Integrated Soundtracks from fallout 1&2 tactics and some NV Perk system will be a blend of Fallout NV and Fallout 2 Perk related speech checks Power Armour does not need fusion cores. More dialogue options A Silent protagonist Superior story arcs No 1 dimensional NPCs Unique companion perks Companion quests Smoother third person view No more legendary effects (guns are not magic wands)More attacks with melee weapons in VATS Overahuled Hardcore mode Stimpaks aren't just generic health pick-me-ups and have long-term effects depending on what types of Stimpacks are being usedGambling Character traits from the old fallout games allowing for unique character playthroughs and better roleplaying. Traits can be positive but also have a detrimental side Overhauled crafting system which brings crafting closer to reality Weapons and Armor health conditions, (it's impossible for a 100+year old handgun that's been rusting in pit of radioactive goo to properly cycle rounds as if it were brand new) Better weapon sounds Faction RepWORLDSPACE:As earlier stated, we will be using a classic grid map system as a method of fast travel in the over world to tackle the gigantic size of the map, but every major location (The hub, Necropolis, The L.A Boneyard etc) will have a proper worldspace like the ones the 3D fallout games. Each major World space will be typical Bethesda DLC size. General Worldspace: More of the scorched earth dust bowl feel from the old Fallout games. More civilian, industrial, and military vehicle included. Every tile in the gridmap will be unique. This means that one will not be seeing desert, rocks, and dead forests whenever they enter the gridmap. More nuclear craters. More Signs of human savagery (mass graves, crucifixions and hangmen). Downed aircraft. Brotherhood patrols. Mutant patrols. Caravan Traders. Water Merchant Patrols. Music - Soundtrack Integrated Soundtracks from fallout 1&2 tactics and some NV. Proprietary Radios stations per world location. More music genres besides rockabilly and swing. Locations More levels in vault 13 for I M M E R S I O N More mining & building equipment and storage crates scattered in the vault 13 caves. Shady sands will have a wider range of sandcrete architecture (i.e, churches, meeting halls, etc.) Vault 15 will be much larger then the original, with more of a Bethesda dungeon feel to it. Junktown will have ruins outside the of the walls (Junktown was built out of city ruins). The Hub will be upscaled in size and quests and will act as a general "Hub" for the player. Necropolis and the L.A Boneyard will have a fallout 3 feel to it. Alot more city buildings in The Hub, Necropolis and The L.A Boneyard The Lost Hills Bunker's surface area will have guard towers, longer ranges of electric fences, an abandoned helicopter landing pad and a machine-gun nest. The Mariposa military base's exterior will have more defences erected and facilities that you would see at a military base, (barracks, ammo dumps, etc)ITEMSWeapons All of the original weapons from the Fallout 1 will make a return along with some new additions inspired from the more recent games. Different ammo types (FMJ, JHP, AP, etc.) Ammo swapping mechanics Realistic and immersive firearms Better weapon sounds Google docs link for Firearms and Ammo:https://docs.google.com/document/d/1RsHvSMQ7LI_lTkmPZWdPlB62emIa9SfqPimjn1x-0dY/edit?usp=sharinghttps://docs.google.com/document/d/1gmxEAgbs4LwEBV7eOxS6QpHRs_f_5geEEIf2L2BhI9M/edit#heading=h.8nmmi56qcuofArmors and clothingArmours will be interchangeable like in Fallout 4Reintroduction of more armors and clothing from previous fallout instalments (Tesla Armor, Classic Combat Armor, Classic Metal Armor, etc.) Link:https://docs.google.com/document/d/1IVgjtWH6LwNkcMm3vyjRFip0O1DwAHyjleA9uPtBzbI/edit?usp=sharingConsumablesReturn of more consumable items from previous fallout games Additions and changes to the gameplay, (non drugs) Drugs are serious and can f*ck you s#*! up real hard if you mess around with them to much.https://docs.google.com/document/d/1oawcv4uwOX- wwhhbBlvYICUGYvguLOoWXoWGMhUo2Co/edit?usp=sharing More Memes Link to comment Share on other sites More sharing options...
MLeonhardt Posted June 12, 2017 Share Posted June 12, 2017 Good luck man Link to comment Share on other sites More sharing options...
Deleted24818959User Posted June 12, 2017 Author Share Posted June 12, 2017 Thanks man, I'm gonna need it. But currently what I need the most are modders whom are willing to contribute with building various world spaces- (Junktown,Vault-15, Vault-13 etc.)You can join the team on my discord Link to comment Share on other sites More sharing options...
Gruffydd Posted June 13, 2017 Share Posted June 13, 2017 Since you listed it top of the list, I assume you're committed to a karma system, but I would encourage you to consider a faction reputation system instead, as what is good or bad can be very subjective. For example, in FO4, killing a nonviolent synth would be considered bad by the Institute and Railroad, good by the Brotherhood of Steel, and neutral-ish by most other factions. Killing a bunch of hostiles (generally karma neutral in prior games) and then taking their stuff (generally karma negative in prior games) would be entirely subjective based on who you raided and who you're talking to. And so on. Link to comment Share on other sites More sharing options...
MightyZ0G Posted June 14, 2017 Share Posted June 14, 2017 Since you listed it top of the list, I assume you're committed to a karma system, but I would encourage you to consider a faction reputation system instead, as what is good or bad can be very subjective.For example, in FO4, killing a nonviolent synth would be considered bad by the Institute and Railroad, good by the Brotherhood of Steel, and neutral-ish by most other factions. Killing a bunch of hostiles (generally karma neutral in prior games) and then taking their stuff (generally karma negative in prior games) would be entirely subjective based on who you raided and who you're talking to. And so on.faction reputation is a great system if it can be worked into an overhaul. Link to comment Share on other sites More sharing options...
Wunderbot Posted June 16, 2017 Share Posted June 16, 2017 The karma system has a special place in most of our hearts, but gruffy is right. If we put aside nostalgia, it was a pretty flawed system, because often things were too black-and-white so they could be forced into the karma system, and if a lot of morally grey options were presented instead, the karma system pretty much loses its purpose. I'd gladly help out. My main skillset is textures and just general basics like helping transfer text, stats, etc. into the Fallout 4 GECK or xEdit. Link to comment Share on other sites More sharing options...
CobraRising Posted June 18, 2017 Share Posted June 18, 2017 Maybe i could help, but your Discord invite doesn't work. Link to comment Share on other sites More sharing options...
OlChorstBreech Posted July 8, 2017 Share Posted July 8, 2017 That would be amazing to see that happen, though I would help, I'm currently just learning how to mod myself. But it would be quite amazing to see this become a reality! I would probably be there to support you guys on your quest to make the Fallout 1 Remastered! :cool: :nuke: Link to comment Share on other sites More sharing options...
TheOblong102 Posted May 16, 2018 Share Posted May 16, 2018 The discord link seems to be broken. Is this project still a thing? Or has it been abandoned. Link to comment Share on other sites More sharing options...
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