NexBeth Posted June 12, 2017 Share Posted June 12, 2017 Is there a way to move collision around in Nifskope? I have one piece of custom furniture I want to use but the collision is backwards and a bit lower than it should be. I tried using all of the rotation, xyz move options under the bhkCollisionObject branch as well as right-click to move the branch but it won't move. Is another program required? Link to comment Share on other sites More sharing options...
Di0nysys Posted June 12, 2017 Share Posted June 12, 2017 You can assign the collision to the NiTriShape (look for the header number of the Collision, then assign that number to Collision Data), and then move that along with the geometry as one unit. Link to comment Share on other sites More sharing options...
NexBeth Posted June 12, 2017 Author Share Posted June 12, 2017 You can assign the collision to the NiTriShape (look for the header number of the Collision, then assign that number to Collision Data), and then move that along with the geometry as one unit. Thank you for your response. Do you mean move the collision block under NiTriShape? Link to comment Share on other sites More sharing options...
Qwafee Posted December 28, 2019 Share Posted December 28, 2019 Did you guys figure it out? Link to comment Share on other sites More sharing options...
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