Alexotero1219 Posted June 14, 2017 Share Posted June 14, 2017 ~ I do have an idea which says they'll curate it. Nobody is going to take team members away from active development to teach a bunch of nobodies how to make horse armour. No game dev company will take their personnel off their projects and share all the requires inside knowledge and tools for everyone. Point to me in the FAQ where it says you will be taught game development by bethesda or even have access to the actual dev tools. Explain to me how you need one on one teaching and access to dev tools directly from bethesda to produce a bow mod for skyirm and a dwarven mudcrab. Nothing they showed at E3 and nothing in the FAQ remotely indicates you will have direct access to the development tools or that you will even be working with bethesda in any real substantial way. Ugh.. It's like you are intentionally trying to be blind. They bloody state it themselves. Mods are curated, not existing mods are accepted, and accepted devs will be paid and treated as employees of the company. They will have to provide documentation and reach milestones, and will work closely with the BGS dev team. They won't pull those people out of the team and waste everyone's very expensive time for your stupid bow. Ive read their FAQ. It says literally nothing about giving you access to dev tools or you being taught anything. It just says bethesda will work with you to ensure mod compatibility...... This coupled with the fact that at their own E3 showcase they basically showed off horse armor 2.0 and you still think this going to be some exclusive club for the best to produce massive content additions worth spending money on? But im blind. ok. You're the one that is ignoring the E3 showcase, the last attempt to do the same thing, beths own FAQ and beths past history of poorly curating things. You also should avoid insulting people. Link to comment Share on other sites More sharing options...
dzorro Posted June 14, 2017 Share Posted June 14, 2017 Bethesda needs to learn how to build a freaking stable game first. And now they want to do the cash grab, but let others build stuff for it while they rake in the cash. Modders still not going to get their real share. Bethesda is. Smell more like money scam too me. Link to comment Share on other sites More sharing options...
Ethreon Posted June 14, 2017 Share Posted June 14, 2017 (edited) I understand that it's a bit tiresome to have to explain everything @Ethreon, but we're pretty light on information here. Some things are concrete, but to what extent? ( Amount of support for authors from employees at Bethesda. ) Some things are confirmed, but need expanding upon. ( The fate of compilations and necessary division of pay across authors involved in such compendiums. ) Some things are left intentionally vague when they could potentially make or break the system. ( All methods of acquiring Bethesda Credits. ) It's frustrating, how little information we have. You'll have to forgive folks for trying to speculate what could fill in the blanks. Until Bethesda comes out with a comprehensive list of ever FAQ the community has to offer, you'll just have to accept that we're all sort of... Well, worried. And aye, I know this isn't something you didn't already know, but you seemed a little snappy so I thought we could slow down the pace here just a tad. We definitely are, but it bothers me when people can't be arsed to go on their website and read. Until I have proof that they won't do what they say, I'll take what I got as official and correct. <<If I’m accepted to be a Creator, what can I create and what is the dev process? Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.>> Pretty sure it's mentioned somewhere in the vid. This is not some "Everyone get in and sell immersive poop". You got to have a solid backing to get it. Pretty sure most of us won't get in. Edited June 14, 2017 by Ethreon Link to comment Share on other sites More sharing options...
Alexotero1219 Posted June 14, 2017 Share Posted June 14, 2017 (edited) I understand that it's a bit tiresome to have to explain everything @Ethreon, but we're pretty light on information here. Some things are concrete, but to what extent? ( Amount of support for authors from employees at Bethesda. ) Some things are confirmed, but need expanding upon. ( The fate of compilations and necessary division of pay across authors involved in such compendiums. ) Some things are left intentionally vague when they could potentially make or break the system. ( All methods of acquiring Bethesda Credits. ) It's frustrating, how little information we have. You'll have to forgive folks for trying to speculate what could fill in the blanks. Until Bethesda comes out with a comprehensive list of ever FAQ the community has to offer, you'll just have to accept that we're all sort of... Well, worried. And aye, I know this isn't something you didn't already know, but you seemed a little snappy so I thought we could slow down the pace here just a tad. We definitely are, but it bothers me when people can't be arsed to go on their website and read. Until I have proof that they won't do what they say, I'll take what I got as official and correct. <<If I’m accepted to be a Creator, what can I create and what is the dev process? Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.>> Pretty sure it's mentioned somewhere in the vid. This is not some "Everyone get in and sell immersive poop". You got to have a solid backing to get it. Pretty sure most of us won't get in. beth said they would curate bethesda.net and they failed miserably to do that so I dont know why you're inclined to take what they say at face value. They also said the original paid mods boondoggle would be curated as well. It was literally called the "curated workshop" and both valve and beth failed there as well. They don't want to spend the proper money to curate and moderate something well... they are trying to create a way to make as much revenue as possible with as little expenditure as possible... Also the way the entire thing is set up bethesda has heaps of motivation to approve as many people as possible. More content means more potential sales and they clearly indicated this with their very own E3 presentation.... come on man.... Edited June 14, 2017 by Alexotero1219 Link to comment Share on other sites More sharing options...
mortisedsnail35 Posted June 14, 2017 Share Posted June 14, 2017 (edited) They did say but they also list weapons an armor so kinda opens it way back up to anything.. They also lust survival modes which last time I looked it seemed like it was an existing mod on most games released. So I surely hope if they sell that mod authors whom have originally created versions get compensated in some way...... Either way dose kinda seem desperation from them I did not see any upcoming game that left me on the edge of my seat drooling at the screen. Edited June 14, 2017 by mortisedsnail35 Link to comment Share on other sites More sharing options...
Zzyxzz Posted June 14, 2017 Share Posted June 14, 2017 Bethesda needs to learn how to build a freaking stable game first. And now they want to do the cash grab, but let others build stuff for it while they rake in the cash. Modders still not going to get their real share. Bethesda is. Smell more like money scam too me. ^ This. Fallout 4 modding is still a huge pain. Its less about compatibility, its more about bugs & performance. The games engine struggles on all ends. Precombined meshes are a big issue for many good mod authors. Best example is ELFX. Great mod, but has huge problems with performance in interiors.But not only that, there are still other issues and also engine issues, which can't be easily fixed by mod authors. Like one issue i've found, that sometimes NPC templates do not get applied correctly. I messaged Bethesda about that issue, not even one response. They dont really care about their game. They only fix very important issues, medium to minor issues are not worth the effort. It's still a huge construction site. We are lucky that we have Arthmoor and his unofficial patch. So they talk about "new stuff" from Bethesda itself. So they add new stuff and leave it again to mod authors to fix their stuff?If i had one wish for Fallout 4. Optimize the shadows and the incredible amount of objects(and their crappy meshes) sticking in the ground of boston, which cripple performance by a lot! Link to comment Share on other sites More sharing options...
MightyZ0G Posted June 14, 2017 Share Posted June 14, 2017 until Bethesda make some clarifying statements this is a panic stricken mess. if modders are going to be working with devs to create these pay mods, would the devs create patches to the game engine to add functionality that could then be used in free mods on the Nexus? maybe the devs will take note of the things that modders want to do and the next game will already have a script extender and a proper framework for modding in place when it ships. Link to comment Share on other sites More sharing options...
TLOak Posted June 14, 2017 Share Posted June 14, 2017 (edited) I've followed this issue of the past few days as an avid mod user and I will admit to being dubious as to the intentions and... benevolence of Bethesda on this matter.I think there is a lot of anger and annoyance on both sides of the debate, neither sides' strawmen being helpful.My current perspective is that this would be a positive injection if, a very big if, these mods are true DLC-esque interventions which modders may have aspirations to create. Expansive quest mods and such that have the backing and assistance of Bethesda's skills and tools. However I would not approve of a system that allows for smaller relatively innocuous mods like mudcrab armour. I won't deny a flare of anger when seeing what I thought to be Dogtooth's stealth armour in the trailer. It, I think, points out the immediate problem. If that is indeed for sale does this jeopardise Dogtooth and worse: does this point to piracy once more?If this system allows for the community to do Bethesda's job form them, creating something of a portfolio and bringing a new quality to the truly huge mods then I wouldn't mind paying DLC costs for DLC size.Then again who really cares what my thoughts on the matter are. As an aside contrary to many of the accusations thrown in this debate I don't think most of the community using these mods do believe they have any "right" to the labour and skills of another. I, like many others, appreciate and value the work and commitment of these talented people. It is important to remember that on the internet there are many pretty foul people. Edited June 14, 2017 by TLOak Link to comment Share on other sites More sharing options...
mortisedsnail35 Posted June 14, 2017 Share Posted June 14, 2017 I've followed this issue of the past few days as an avid mod user and I will admit to being dubious as to the intentions and... benevolence of Bethesda on this matter. I think there is a lot of anger and annoyance on both sides of the debate, neither sides' strawmen being helpful. My current perspective is that this would be a positive injection if, a very big if, these mods are true DLC-esque interventions which modders may have aspirations to create. Expansive quest mods and such that have the backing and assistance of Bethesda's skills and tools. However I would not approve of a system that allows for smaller relatively innocuous mods like mudcrab armour. I won't deny a flare of anger when seeing what I thought to be Dogtooth's stealth armour in the trailer. It, I think, points out the immediate problem. If that is indeed for sale does this jeopardise Dogtooth and worse: does this point to piracy once more? If this system allows for the community to do Bethesda's job form them, creating something of a portfolio and bringing a new quality to the truly huge mods then I wouldn't mind paying DLC costs for DLC size. Then again who really cares what my thoughts on the matter are. As an aside contrary to many of the accusations thrown in this debate I don't think most of the community using these mods do believe they have any "right" to the labour and skills of another. I, like many others, appreciate and value the work and commitment of these talented people. It is important to remember that on the internet there are many pretty foul people. THUMBS UP! didnt see a like button anywhere Link to comment Share on other sites More sharing options...
snapper69 Posted June 14, 2017 Share Posted June 14, 2017 I read this on techradar this morning http://www.techradar.com/news/bethesdas-new-club-will-sell-premium-mods-for-fallout-4-and-skyrim Link to comment Share on other sites More sharing options...
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