CosmicArrow Posted June 25, 2017 Share Posted June 25, 2017 You never know SKSE64 might come out of thisThe SKSE team has been working on SKSEx64 since last year. Link to comment Share on other sites More sharing options...
swiftfoxmark2 Posted June 26, 2017 Share Posted June 26, 2017 Tools and resources or not, meshes and textures take time and skill to produce. That time has to be justified in your employer's eyes or else they're not going to pay for it. Depending on how many meshes and textures your project calls for, it could absolutely be a problem, especially for quest and location modders who maybe don't need this setpiece or that prop and therefore have to explain to Bethesda why it's worthwhile to spend an extra week making new meshes and textures so that your mod can look pretty. Especially if you don't have the artistic skills to sculpt and paint quality models and textures and you end up having to bring someone else in to do it for you. You haven't dealt with Bethesda's tech support before. Anyway, I do believe that this update may also force Bethesda to make patches for their existing games which they don't support anymore. Mods have a way of bringing major bugs to light (like the false save corruption bug in SSE), so hopefully we'll see Bethesda release patches to SSE. At the very least, they'll have some money coming in from this, so they can justify legacy support. Link to comment Share on other sites More sharing options...
Deleted40837770User Posted June 29, 2017 Share Posted June 29, 2017 Tools and resources or not, meshes and textures take time and skill to produce. That time has to be justified in your employer's eyes or else they're not going to pay for it. Depending on how many meshes and textures your project calls for, it could absolutely be a problem, especially for quest and location modders who maybe don't need this setpiece or that prop and therefore have to explain to Bethesda why it's worthwhile to spend an extra week making new meshes and textures so that your mod can look pretty. Especially if you don't have the artistic skills to sculpt and paint quality models and textures and you end up having to bring someone else in to do it for you. You haven't dealt with Bethesda's tech support before. Anyway, I do believe that this update may also force Bethesda to make patches for their existing games which they don't support anymore. Mods have a way of bringing major bugs to light (like the false save corruption bug in SSE), so hopefully we'll see Bethesda release patches to SSE. At the very least, they'll have some money coming in from this, so they can justify legacy support. no more patches from beth it seems only too break stuff Link to comment Share on other sites More sharing options...
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