Deleted43573962User Posted June 12, 2017 Share Posted June 12, 2017 I need amulet that starts at a zero charge. I can set a normal charge. Begin CBIE_EnchantingAmuletshort doOncelong successif ( doOnce == 0 ) set doOnce to 1 setx success to xSetCharge 250 returnendif;if ( doOnce == 1 );endifEnd morrowind error: run function index greater than function count Setting the charge to zero, same effect. I'v tried setting both xSetMaxCharge xSetCharge. It doesn't crash, but I get 0/0 for the amulet. Need help.... Link to comment Share on other sites More sharing options...
abot Posted June 13, 2017 Share Posted June 13, 2017 (edited) http://wiki.theassimilationlab.com/mmw/Scripting_with_MWSE Edited June 13, 2017 by abot Link to comment Share on other sites More sharing options...
Deleted43573962User Posted June 14, 2017 Author Share Posted June 14, 2017 (edited) I have that and another mwse guide. The 9.5a version removed xgetcharge and xsetcharge. I need to read and set the current charge. Update, xgetcharge works. xsetcharge only sets the item to zero. Where do I contact current coders on mwse? Anyone left? I need these added back in and fixed. A buggy xsetcharge prevents me from doing some features I want. This is different topic now, so it's closed. Edited June 20, 2017 by Guest Link to comment Share on other sites More sharing options...
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