MordridCowl Posted June 13, 2017 Share Posted June 13, 2017 I recently made a small mod for myself that gave me some more powerful exploding dwarven bolts. I also added a Vampires bane bolt. This was kinda tedious, bUT I like the results and wondered how a full mod would be recieved by everyone. What I did is made new enchantment, explosion, projectile, and bolt for each category of fire, frost, shock, and vampires bane. Then I made new recipes with similar requirements so you don't see them until you've unlocked the vanilla recipes. This was just for 4 bolts, but the method can be applied to EVERY spell in the game for EVERY ammo type. So is it worth the effort to make a full version of this mod for the nexus? Link to comment Share on other sites More sharing options...
lofgren Posted June 13, 2017 Share Posted June 13, 2017 There are some tesvedit scripts that can automate some of these tasks, like making recipes. Link to comment Share on other sites More sharing options...
MordridCowl Posted June 14, 2017 Author Share Posted June 14, 2017 Does that involve using papyrus? Because I haven't worked with scripts yet. Link to comment Share on other sites More sharing options...
lofgren Posted June 14, 2017 Share Posted June 14, 2017 No, it's a TESVEdit script. All you do is load your mod in TESVEdit, select "Run Script," choose the script you want to run from the drop-down menu, and then follow the instructions. TESVEdit:http://www.nexusmods.com/skyrim/mods/25859/? Automation Scripts:http://www.nexusmods.com/skyrim/mods/49373/? Link to comment Share on other sites More sharing options...
lofgren Posted June 14, 2017 Share Posted June 14, 2017 OK, now that I have looked more closely, I see that the script only works for armors. Sorry about that. Link to comment Share on other sites More sharing options...
MordridCowl Posted June 14, 2017 Author Share Posted June 14, 2017 No prob. I'll take a look when I get home. Link to comment Share on other sites More sharing options...
MordridCowl Posted June 14, 2017 Author Share Posted June 14, 2017 I wonder if there is a mod like this out there. The ones I've seen in searches mostly have new arrow models and stuff. Link to comment Share on other sites More sharing options...
mortisedsnail35 Posted June 14, 2017 Share Posted June 14, 2017 Enchanted ammo, I kinda had a cool idea like this just I kinda based it off the fatboy from fallout 4 bun instead of mini nukes it was able to fully release power of a soul gem in a single foucused shot so damage would be based on quality of soul gem loaded into and of Couse it would be a dwemer desighn. May called something like the hearts desire or something deep like that sense common your shooting souls. Free idea anyone with talent is welcome to give it a go Link to comment Share on other sites More sharing options...
MordridCowl Posted June 14, 2017 Author Share Posted June 14, 2017 The way I make the recipe is it requires higher soul gems for more powerful spells. Like if u wanted a fireball arrow with triple dmg, it would require 3 common soul gems, instead of 1 for regular dmg. Link to comment Share on other sites More sharing options...
Notanon81 Posted June 14, 2017 Share Posted June 14, 2017 Been considering something similar, but replicating the exploding arrows DLC from Morrowind more in the sense of 3 tiered levels of exploding bolt (i.e. Cruel, Dire and Dread, with Cruel corresponding to the base exploding bolt/arrow, Dire doubling the damage and Dread lengthening the effect five times), along with added additional effects such as poison, ash paralysis and so forth. Would be linked to both alchemy and smithing levels to prevent the easy abuse of these. Still in the planning stages as I haven't had much time to sit down and tinker with the Creation Kit as of late. Link to comment Share on other sites More sharing options...
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