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Mod Request for harder Insanity difficulty


shadow85

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For those interested im nearly finished with a true insanity difficulty mod. It's not as crazy one shot kill as the current Nightmare mod but I have found other ways to increase the difficulty to a truly challenging playthough.

 

Max shields start at 100, regen is 2s with a 1 second delay (invest in your shield booster consumables, they will save your life)

 

Base health starts at 50 with NO health regen.

 

Enemy forces with have a much stronger presence in rank and number of spawns. Still working on enemy a.i but proving to be difficult, though seeing progress in standard Kett soldiers rushing your position to draw you out of cover while Annointed soldiers stay back in cover ready to kill with their automatic fire.

 

I won't be altering enemy health nor shield strength as on insanity this only progresses to bullet sponge enemies in later levels of the game. (I recommended a weapon balance mod for this, there are two available on the nexus).

 

Expect shields to go down in 2-3 well placed shots from standard Kett soldiers. Expect to die in 2-3 shots without shields.

 

Haven't yet looked into Remnant a.i but will do so once Kett a.i is satisfactory

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