TheWilloughbian Posted June 15, 2017 Share Posted June 15, 2017 I been trying to convert a png to dds for SSE, using gimp, but the resulting texture crashes the game/CK. Having the same problem with a few jpegs as well. Anyone know what I'm doing wrong? Thanks. Link to comment Share on other sites More sharing options...
goobendj242 Posted June 15, 2017 Share Posted June 15, 2017 What model are you retexturing?What compression settings are you using?Are you importing then generating mipmaps for the new dds file?Finally when exactly does your crash occur? Link to comment Share on other sites More sharing options...
Skagens Posted June 15, 2017 Share Posted June 15, 2017 You could try an online converter like this one. JPEG can also be selected in the drop down menu. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted June 15, 2017 Author Share Posted June 15, 2017 (edited) Q: What model are you retexturing?A: Halofarm's Computer Screens from Aether Suite. Q:What compression settings are you using?A: BC3/DTX 5 Q: Are you importing then generating mipmaps for the new dds file?A: I've tried, but it doesn't seem to help. Q: Finally when exactly does your crash occur?A: When I try to load the model with the texture into the CK. You could try an online converter like this one. JPEG can also be selected in the drop down menu. Yeah. I tried that one. Didn't work. Thanks though. Edited June 15, 2017 by TheWilloughbian Link to comment Share on other sites More sharing options...
Deleted3897072User Posted June 15, 2017 Share Posted June 15, 2017 Are your textures sized in powers of 2 (e.g. 1024x1024, 2048x2048, 4096x4096)? If not, rescale them so that they are. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted June 15, 2017 Author Share Posted June 15, 2017 Are your textures sized in powers of 2 (e.g. 1024x1024, 2048x2048, 4096x4096)? If not, rescale them so that they are. That did the trick. Thank you. Link to comment Share on other sites More sharing options...
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