IronDusk33 Posted June 16, 2017 Share Posted June 16, 2017 I'm having difficulty making an AOE scripted spell. It's for a mod I'm currently updating, and it's supposed to simply knock back and strip everyone near the player. The problem is that the script is incredibly sporadic. Who the script affects, if anyone, is completely random. Here's the script I have so far: Scriptname _R_EffectDivineBlessing_Dibella3 extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) akCaster.PushActorAway(akTarget, 10) akTarget.UnequipAll() endEvent Link to comment Share on other sites More sharing options...
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