Jump to content

[LE] Area of Effect Scripted Spell


Recommended Posts

I'm having difficulty making an AOE scripted spell. It's for a mod I'm currently updating, and it's supposed to simply knock back and strip everyone near the player. The problem is that the script is incredibly sporadic. Who the script affects, if anyone, is completely random.

 

Here's the script I have so far:

Scriptname _R_EffectDivineBlessing_Dibella3 extends ActiveMagicEffect  

Event OnEffectStart(Actor akTarget, Actor akCaster)
	akCaster.PushActorAway(akTarget, 10)
	akTarget.UnequipAll()
endEvent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...