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Legendary Enemies Only


Brids17

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So I was looking at some increased legendary enemies mods however I noticed that none of them allow you to have a 100% spawn rate on them, as in every enemy or NPC in the game being legendary. So I had a few questions regarding this. 1) Is it possible to do? 2) Can it be done in the creation kit? 3) How difficult would it be for someone with no modding experience to make something like this?

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You could try downloading a mod that changes the rarity and chance of legendary encounters, open with FO4Edit/CreationKit. FO4Edit: When you open the program it will give you a list of your ESPs, scroll down to the one from the mod you downloaded and right click to deselect all and then select the esp you want. After it gives you a message saying it finished loading on the right side of the screen click on the "+" that is located to the left of the mods name and look for "fDiffMultLegendaryRarity"(The rarity of a legendary enemy) and "fDiffMultLegendaryChance"(Chance of a legendary enemy spawning) and modify then to your hearts content.

 

EDIT: There are different options for the difficulty you are playing. "fDiffMultLegendaryChance_TSV" = Survival.

Edited by AllanCH
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If you want every enemy to be legendary, you need to give all the Actors in game keyword "encTypeLegendary" or something(don't have ck right now) and you would need to add legendary Spell to every actor or race, otherwise they would be legendary and drop legendary item, but they won't "mutate" or have any special powers without the spell. You can also try add the legendary keyword to every race, would be faster but not sure if it works on race(not on actor).

 

Easier way is to find quest that controls legendary spawn rate(can't remember the name right now), see what GlobalVariable it changes, remove the fragment(or make empty stage and tick run on start) or put this in front of the code ; and manually set the global variable to 100 in ck. This won't make every enemy legendary, but it should make every enemy that has chance to be legendary, legendary.

 

So, if actor does not have "encTypeLegendary" keyword, it can't be legendary even if you set legendary change to 100.

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If you want every enemy to be legendary, you need to give all the Actors in game keyword "encTypeLegendary" or something(don't have ck right now) and you would need to add legendary Spell to every actor or race, otherwise they would be legendary and drop legendary item, but they won't "mutate" or have any special powers without the spell. You can also try add the legendary keyword to every race, would be faster but not sure if it works on race(not on actor).

 

Easier way is to find quest that controls legendary spawn rate(can't remember the name right now), see what GlobalVariable it changes, remove the fragment(or make empty stage and tick run on start) or put this in front of the code ; and manually set the global variable to 100 in ck. This won't make every enemy legendary, but it should make every enemy that has chance to be legendary, legendary.

 

So, if actor does not have "encTypeLegendary" keyword, it can't be legendary even if you set legendary change to 100.

That actually sounds pretty easy to do cause in FO4Edit you can Multi-Select Records > In Rightside Panel of any highlighted Record > Scroll to where you add "encTypeLegendary" FormID > Add it > Right-Click on "encTypeLegendary" > Copy to Selected (Which adds the Keyword to all Selected Records)

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