Kyuukei Posted February 20, 2012 Share Posted February 20, 2012 (edited) Hey everyone. We're working on some custom weapons for the Volkihar Vampire mod, but don't want their enchantments to be underwhelming as compared to what players can make with high Enchanting skill, since they're intended to be one of the final rewards for hitting Master Vampire level. As such, I was wondering if anyone could give some general statistics for the sorts of weapon effects you can make without breaking the game via Alchemy exploits, but with maxed-out Enchanting perks. Please include charge totals; I am operating under the assumption that people would want roughly 60 uses from a custom weapon for it to be practical to keep charged, but I'm not sure, so feel free to clarify. Edited February 20, 2012 by Kyuukei Link to comment Share on other sites More sharing options...
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