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Creation Kit - Unable to delete some items


Lenox47

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Hello everyone,

 

I have a problem with the following elements of Proudspire Manor :

 

00102B03

00102AFA

00102B04

00102AFB

00102BFE

00102AF5

00102B02

00102AF9

00102B05

00102AFC

 

There are two weapons racks located in the back room on the ground floor. They have two shields and two swords each. However, I have deleted and replaced by something else but in the game, they reappear and are unusable.

 

In addition, I also moved the two mannequins located in the same room but since then bugs.

 

Someone has an idea to help me? Thank you for your help :)

 

 

I note also that my .esp file works perfectly. Only two weapons racks and both mannequins have a bug. And if i disable these objects in the game, that work. But i want to release my mod without need to using the console :/

Edited by Lenox47
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Hello everyone,

 

I have a problem with the following elements of Proudspire Manor :

 

00102B03

00102AFA

00102B04

00102AFB

00102BFE

00102AF5

00102B02

00102AF9

00102B05

00102AFC

 

There are two weapons racks located in the back room on the ground floor. They have two shields and two swords each. However, I have deleted and replaced by something else but in the game, they reappear and are unusable.

 

In addition, I also moved the two mannequins located in the same room but since then bugs.

 

Someone has an idea to help me? Thank you for your help :)

 

 

I note also that my .esp file works perfectly. Only two weapons racks and both mannequins have a bug. And if i disable these objects in the game, that work. But i want to release my mod without need to using the console :/

 

I am having this problem too.

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After using the CK they sent out to us, I now understand why the game itself is so buggy.

It's supposed to be the same one they used to do the original game.

 

The Programmers were on a really tight schedule and so just shipped out anything they got to

work even a little bit.

 

About every 2 to 3 hours of work the whole thing just quits responding and you lose everything you've

been working on whether you've saved or not.

 

I'm betting if they ever allow thier techs to fix the CK properly, the modding comunity will fix the

game for them.

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After using the CK they sent out to us, I now understand why the game itself is so buggy.

It's supposed to be the same one they used to do the original game.

 

The Programmers were on a really tight schedule and so just shipped out anything they got to

work even a little bit.

 

About every 2 to 3 hours of work the whole thing just quits responding and you lose everything you've

been working on whether you've saved or not.

 

I'm betting if they ever allow thier techs to fix the CK properly, the modding comunity will fix the

game for them.

 

It's not wrong what you say. I must admit that the CK is rather buggy and unstable ... :/

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Just an FYI, the CK makes regular backups of your mod for you :thumbsup: It's always important to save often and I always backup manually as well.

 

 

OP Do not delete vanilla objects. This can cause disastrous results in your mod because if anything in the game tries to reference that object, it will instantly crash. Instead, move them underground, disable them or move them to an unseen area.

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Hmm, no it's not the problem because i have removed a lot of items before the weapons racks and i haven't any problem with that. The problem is other thing.
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  • 1 month later...
Instead, move them underground, disable them or move them to an unseen area.

Ohoho!! Somebody has done this before! What an awesome idea! I'm having trouble with certain buckets and things in Vlindrel that I delete in C.K. but show up in the game. It's pretty random too, I deleted every item in the housecarl room and replaced it all with different items -- no problem. In the alchemy room? Added a rack behind the door, deleted the pot, broom and bucket...and they show up in the game. Wacko.

 

Off topic kinda, but seems really odd that there is no "Save As" option. God forbid someone should work on a mod for hours, delete something vital without noticing, save and quit. One might have to start all over again if they couldn't find the problem. (So I started making backups of my .esp files myself as you mentioned above)

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