JohnnyQuest101 Posted June 16, 2017 Share Posted June 16, 2017 I made a merchant for my home. I wanted to upload it to Nexus. I know how to make a BSA, but I think the BSA will not pack the actor???? Is this correct? I'm assuming I will have a BSA separate from texture and meshes for the actor. So when I pack it, will it look: File name folder Inside:mesh\actor\FaceGendata\FaceGeom\filename.esp\NIFtexture\actor\faceGendata\FaceTint\filename.esp\ dds, tgaBSAESP Is this correct? I understand we don't need a data folder anymore for NMM. Link to comment Share on other sites More sharing options...
Deleted6753740User Posted June 18, 2017 Share Posted June 18, 2017 When you are done you should have one BSA and one ESP. The BSA would have stuff like scripts, textures, meshes. It won't need to pack the merchant, just the meshes and texture (eye color, skin color, and so on). Your merchant might still work without the BSA, however it will have the grey face, and whatever script you packed will not work. Link to comment Share on other sites More sharing options...
agerweb Posted June 18, 2017 Share Posted June 18, 2017 You can pack the facegen data in the bsa but you don't need the .tga file just the nif and the dds. Or you can just leave everything as looses files and not have a bsa at all. In which case you would have: your.espTextures/etc..Meshes/etc..Script/etc.. in you package Link to comment Share on other sites More sharing options...
JohnnyQuest101 Posted June 19, 2017 Author Share Posted June 19, 2017 Thank you so much! Link to comment Share on other sites More sharing options...
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