PsychorGames Posted June 17, 2017 Share Posted June 17, 2017 My idea: - A new actor is spawned into the game near the player. He could be controlled with scripts and possibly packages. - A rectangular game-object is suspended in front of the player - a "window" through which we will see what the new actor sees, essentially creating a split-screen for two players. = How can we make this "window" render what Player 2 sees? Well, I was poking around through the Geck and I found this effect shader called "effectReflect"... I'm not sure what it does and I'm not sure how to implement it, but I want to believe it creates a "reflection" effect not dissimilar from what a mirror would do. I thought, instead of acting as a mirror, could it possibly be used as a "window" as described above? Or am I misunderstanding what the effect shader does? If effectReflect can be used as described, how can I put it into the game world onto a rectangular game-object, if such a feat is possible? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted June 17, 2017 Share Posted June 17, 2017 well i mean this exists: http://www.nexusmods.com/newvegas/mods/45511/? not sure how well it works though. Link to comment Share on other sites More sharing options...
PsychorGames Posted June 17, 2017 Author Share Posted June 17, 2017 That's online, not split-screen. It also appears to be in development. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted June 17, 2017 Share Posted June 17, 2017 That's online, not split-screen. It also appears to be in development.more of an answer to the possibility question. there is also a split screen mod for Skyrim Link to comment Share on other sites More sharing options...
PsychorGames Posted June 17, 2017 Author Share Posted June 17, 2017 Taking a cursory look at the multiplayer mods for Skyrim, they don't seem to have functioning split-screen either, but have two actors on the same screen that can be controlled. I'm simply wondering about that effect shader... Link to comment Share on other sites More sharing options...
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