wizardmirth Posted May 11, 2008 Share Posted May 11, 2008 I've never seen that error so I'm not sure what the problem could be. Make sure you follow these steps: 1. Browse, select, then upload.2. Click Manage Current Attachments and select the icon with the plus sign on it. You should then see the code inserted into the text window inside brackets. Link to comment Share on other sites More sharing options...
QQuix Posted May 11, 2008 Author Share Posted May 11, 2008 I was trying the ´Insert Picture´ button above the text window. Didn´t know the Attachment thing. ThanksHere they are: The fist one has a model on stage, another model leaving the stage (right) and a third one getting ready to enter the stage (left) The other picture shows the backstage: the model on first plane just arrived from stage. She is about to undress her designer clothes, put them in the Laundry Chest and change into something more comfortable while she rests. There are two models resting (one is not quite visible) and the fourth one is heading for the main dresser to get ready, as she is the next to be called on stage. The remaining two models are either entering or leaving the stage and don’t appear in the picture. Every once in a while, one of them will take a nap in the bed. [EDIT-Added] - Forgot to mention the lady in black in the first picture: She is the Stage Manager. She stays put, but it is funny to see her turn right and left as the models walk around her, as she was actually managing the girls (as a matter of fact, she is. She has the script that orders and synchronizes the movement of the models) Hope you like… Link to comment Share on other sites More sharing options...
QQuix Posted May 12, 2008 Author Share Posted May 12, 2008 Hi guys.. . . I am stuck! I recoded all the controls I had so they now contain only references to the original items and original containers. Now, I got to the point where I have to move those items around, but I can't find how to do it without using AddItem. The RemoveItem wont do: it doesn't have a TargetContainer parameter (as RemoveAllItems does). I also tried "Item.Activate Model 0", but it only works OK with items outside containers. With items inside containers, it has some weird behavior: sometimes it adds to the model, but doesn't remove from the container. Anyway, it wont do, as it does the very thing I am trying to avoid: creating new items. The bottom line question here is: How to MOVE a single object from one container to another? As I see it now, I would use AddItem/RemoveItem to move between chests and it shoudn´t be a problem.To address the issue Vagrant0 mentioned a few posts back, of bloating when the models use the items, I could use only RemoveAllItems to dress and undress the models. The clothes the models use are matched sets and I already have them isolated in containers I call Drawers. This way it would be easy to do "Drawer.RemoveAllItems Model" and, later on do a "Model.RemoveAllItems Drawer". This way, as I understand it, the script bloating would be limited to a maximum of one script per item, as the items are being reused, and not created anew, over time. Am I missing something? Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 12, 2008 Share Posted May 12, 2008 If you know the source container, and the container you're wanting to put the items into, just use "<source>.removeitem <Item ID> <target>". The process only becomes slightly more complicated if you don't know the target, or are plannign some sort of variance in targets. But using OBSE you should be able to use scripting which should return that information. You may however need to cut back on the number of non-model containers to make it easier on yourself. Link to comment Share on other sites More sharing options...
QQuix Posted May 12, 2008 Author Share Posted May 12, 2008 just use "<source>.removeitem <Item ID> <target>".Cant find this format for RemoveItem. The format in CS WIKI is <source>. RemoveItem <Item ID> <count>". (in the CS RemoveItem Discussion tab , there is, even, somebody whishing for a TargetContainerID parameter ) I tried anyway, just in case it were undocumented. It compiles and runs, but the statement is ignored ingame (no change in the contents of any of the two containers … I have a PrintToConsole before and after to be sure the script ran). Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 12, 2008 Share Posted May 12, 2008 just use "<source>.removeitem <Item ID> <target>".Cant find this format for RemoveItem. The format in CS WIKI is <source>. RemoveItem <Item ID> <count>". (in the CS RemoveItem Discussion tab , there is, even, somebody whishing for a TargetContainerID parameter ) I tried anyway, just in case it were undocumented. It compiles and runs, but the statement is ignored ingame (no change in the contents of any of the two containers … I have a PrintToConsole before and after to be sure the script ran).Hmm, that doesn't seem right to me. Maybe it's <source>.removeitem <ID> <count> <destination>. I'm almost certain this sort of action is done in game somewhere, where a specific item is removed from the player, and added to a specific NPC. Maybe it's using <itemid>.removeme <ContainerID>. We may just have to say "forget it" and just use additem since there is no other way. At the very least, the effects of doing this should be fairly minimal now. Link to comment Share on other sites More sharing options...
QQuix Posted May 13, 2008 Author Share Posted May 13, 2008 OK, Vagrant0. I have the Drawers working and everything going to/from the Models is done with RemoveAllItems. Now I will review/recode everything else to reduce the AddItems to a minimum. Will be back in a few days (hopefully with good news about the progress) Link to comment Share on other sites More sharing options...
QQuix Posted June 1, 2008 Author Share Posted June 1, 2008 Hi, guys, I think I finished it after a lot of trouble and a lot of work. Now I need your advice on getting a couple of kind souls to give it a try before I share it. 1. What is the best way to find a couple of volunteers? ( I kind of hope this post will do it. If you have chothes mods installed and want to help me by doing the preliminary tests, just PM me here at the Nexus with your email address and I will send you the file [.zip, .rar or 7z - you choose]. 2. It is fair to mention that the esp is a little dirty and the scripts have lots of debug stuff (mostly PrintToConsole all over the place). But I suppose this is not a problem for these preliminary tests. After fixing any bugs that may show up, I will start a new esp from scratch (not a big deal, as most of the work in on the scripts). Link to comment Share on other sites More sharing options...
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