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Posted

Batch install cancallation button appears to work. However when ticking the Exit (X) in top right corner the original issue persists (cancels a single mod then continues to the next).

Posted

Yes I have fixed the compress bug in my current code. The start command is really dumb in Windows.

 

I was thinking starter kit was really fast... I wonder if I broke something in it.

Posted (edited)

PCC failed to verify while transplanting: BioD_CEM_203aGalaxyMap.pcc error when using compression option for compatibility files with CEM and JAM2CEM (when Compress compatibility generator output files in Options is ticked).

https://pastebin.com/yapfa4in

I'm getting more and more of these failed to transplant errors when using the compress output files in Options. Seems to be a top-level problem. I'll wait until you release a new update before reporting anymore.

Edited by Shadohz
Posted

That compress error seems to have to do with my 64bit zlib in what should be a 32bit process.

 

I should just make a 32-bit and 64-bit build and mod manager will download the appropriate version. 32 bit zlib does not work for me, but it should be running in 64bit...

Posted

It looks like I broke starter kit when I updated the drag and drop interface. Starter Kit runs the same action as a compile all tlk drag and drop folder action. Good catch :)

Posted

Added RC1. Fixes bugs that Shadohz reported. You may want to clear out your data/tools folder if you are upgrading rather than doing it fresh.

Posted

"No Game Repair Database" error repeatedly appear if a Batch install is started but no game database was created prior to batch install being started.

 

Recommendation: Break out of batch installation process to allow user to create a game database.

Entire dialog: No Game Repair Database. The game repair database has not been created. Mods that affect the basegame or official DLC require the game repair database to install.

Posted

Is this on a fresh instance or an upgrade? I changed how some database stuff is done, I am not sure if it changed how it loads.

 

But yes the game DB check should be before all mods are installed, good catch. Will fix tomorrow.

Posted

Is this on a fresh instance or an upgrade? I changed how some database stuff is done, I am not sure if it changed how it loads.

 

But yes the game DB check should be before all mods are installed, good catch. Will fix tomorrow.

I deleted all custom DLCs and blew away the "data" folder for the beta version of MM. For all intent and purposes the RC would believe this to be a clean install. Was the ME3 folder completely clean? No. However I have just laid down a fresh install because user has been waiting on me to release an update to my mod he's been waiting for.

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