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Quicker way to delete/cull vertices in BodySlide?


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It seems that deleting vertices is counter-intuitive in BodySlide: you have to select (or "mask") the vertices you DON'T want to delete. Every time, I have to swath over the entire mesh before I can start selecting (or technically deselecting) the vertices I want to delete. And then, when I go to Shape menu -> Delete Vertices and OK it, it de-masks them all again, which means I need to swath over the entire mesh again for a second pass for anything I missed.

 

Sooooo am I doing it wrong, or is it really that counterintuitive? If the former, how should I be doing it? Is there a way to select what I do want to delete instead of deselecting from what I don't want to delete?

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There's an option in the Tools menu called "invert mask." Alternatively, instead of deleting the vertices, you can separate the masked vertices into a new shape. Personally I prefer separating over deleting in case I accidentally separate a vertice that I want to keep.
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