Madcat221 Posted June 21, 2017 Posted June 21, 2017 It seems that deleting vertices is counter-intuitive in BodySlide: you have to select (or "mask") the vertices you DON'T want to delete. Every time, I have to swath over the entire mesh before I can start selecting (or technically deselecting) the vertices I want to delete. And then, when I go to Shape menu -> Delete Vertices and OK it, it de-masks them all again, which means I need to swath over the entire mesh again for a second pass for anything I missed. Sooooo am I doing it wrong, or is it really that counterintuitive? If the former, how should I be doing it? Is there a way to select what I do want to delete instead of deselecting from what I don't want to delete?
Deleted15964729User Posted June 21, 2017 Posted June 21, 2017 Select all and invert selection is your friend here.
Slostenn Posted June 23, 2017 Posted June 23, 2017 There's an option in the Tools menu called "invert mask." Alternatively, instead of deleting the vertices, you can separate the masked vertices into a new shape. Personally I prefer separating over deleting in case I accidentally separate a vertice that I want to keep.
Deleted15964729User Posted June 25, 2017 Posted June 25, 2017 Indeed, it's available under tools or by hotkey. Suggest you read the wiki a few times it will make working with the app more enjoyable https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki
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