EshamTheUnholy Posted June 22, 2017 Share Posted June 22, 2017 I got myself a problem with my first mod, I made lower terrain and I load it up in my game to see that it appears the original terrain shows but low res without collision, I'm guessing it has to do with heightmaps. Am I correct? Link to comment Share on other sites More sharing options...
Ladez Posted June 22, 2017 Share Posted June 22, 2017 It has to do with LOD. The low-res copy is what you'll see if you look at distant terrain, but it's also visible if you lower the actual terrain too much. You can modify the LOD of the cell(s) you've changed to fit your new terrain, but I can't tell you how to do this. Another solution is to find another piece of land that's better suited for your project. Or make your own worldspace. Link to comment Share on other sites More sharing options...
EshamTheUnholy Posted June 22, 2017 Author Share Posted June 22, 2017 Hmm, Well I have this large crater to enter a destroyed base; the crater is the most complete along with a tunnel leading to a new worldspace, I'll try and see what I can do about the LOD. Link to comment Share on other sites More sharing options...
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