knorton01 Posted June 23, 2017 Share Posted June 23, 2017 (edited) The face textures for supermutants will not change. After bringing up the supermutant textures in photoshop and changing the hue (to make them blue), and saving and bringing the new textures into the fallout 4 data/textures/actors/supermutant folder, all but the face textures load into the game. Any ideas to fix this? Screenshots: http://imgur.com/saMoDb3 http://imgur.com/9nwayix Edited June 23, 2017 by knorton01 Link to comment Share on other sites More sharing options...
Galvon94 Posted June 25, 2017 Share Posted June 25, 2017 I've read that super mutants have pre-generated face textures, the same as human actors. You need to have the CK regenerate them. Link to comment Share on other sites More sharing options...
knorton01 Posted June 26, 2017 Author Share Posted June 26, 2017 I did try playing around the ck for a while, with the "Is CharGen Face Preset", but without any luck. I don't know how I would go about regenerating anything. Also, it's interesting that the new textures rendered in the ck, but still not in the game. Link to comment Share on other sites More sharing options...
Galvon94 Posted June 26, 2017 Share Posted June 26, 2017 From this; select them in the object window, then hit Ctrl+F4. You can then find the textures in "Data\Textures\Actors\Character\FaceCustomization\PluginName\FormID", and the meshes in "Data\Meshes\Actors\Character\FaceGenData\FaceGeom\PluginName\FormID". Link to comment Share on other sites More sharing options...
knorton01 Posted June 29, 2017 Author Share Posted June 29, 2017 (edited) From this; select them in the object window, then hit Ctrl+F4. You can then find the textures in "Data\Textures\Actors\Character\FaceCustomization\PluginName\FormID", and the meshes in "Data\Meshes\Actors\Character\FaceGenData\FaceGeom\PluginName\FormID".No, they don't appear at all. There's a message that they exported, but then the files don't appear in the main data folder. I think I'll perhaps stick a pin in this for now. Edited June 29, 2017 by knorton01 Link to comment Share on other sites More sharing options...
Galvon94 Posted June 29, 2017 Share Posted June 29, 2017 That's odd, I had tried it on Strong and it worked. Yup, just tried it again and it worked. What DDS format are your face textures using? Fallout 4 seems to require DTX5 for diffuse face textures. It's what other people seem to be using, and the only thing I got to work when I was making a custom face texture. BC5 is fine for the normal and specular maps. Link to comment Share on other sites More sharing options...
knorton01 Posted July 2, 2017 Author Share Posted July 2, 2017 I got it! I downloaded Retextured Super Mutants by Ben Ephla and replaced the dds files in FaceCustomization\PluginName\FormID, as well as the dds files in textures/actors/supermutant, and it works. Thank you for bringing my attention to the other folder. Now they're all blue! Cool Stuff. Link to comment Share on other sites More sharing options...
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