Jeffman12 Posted June 24, 2017 Share Posted June 24, 2017 To an extent, Sim Settlements sort of handles this already, and does so in a better way than even Rimworld, as settlers are "free" to "customize" their living spaces independently of your interference. But I'd like to see it extended to the rest of a settlement as well, requiring some degree of work between you placing the ghosted object and it being completed. You open the build menu, find a suitable location and object, place the desired object.The object is now ghosted. A settler designated as a builder/scavenger will then go to work assembling the resources into parcels, depending on quantity of required resources.When a parcel is complete, it is delivered to the ghost object. Each parcel represents a construction stage.If multiple low value objects are queued, a single parcel may work for several of the objects.When the object is completed, the ghost is removed. Un-assigned workers should be able to do this too, but take much longer than those assigned to scav stations. I could see resource allocation working one of two ways: 1.The player is allowed to queue up more construction for more resources than they currently have, this would let settlements take on a sort of "fire and forget" building methodology, in this case, resources are only consumed as construction stages are completed. 2. The ghosts cost the same amount of resources as the completed objects, deducted at the time of placement, but you can cancel them for a total refund any time before completion. Link to comment Share on other sites More sharing options...
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