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rebalanced weapons with ammo changes, and dlc weapons in main game


kinkock

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The idea is to improve the weapons in the game by changing stats, ammo, and attachments of weapons in both the main game and the dlc in order to improve game balance in a manner that was not achieved before.

 

some of the suggestions I have along with adjusting damage include:

  • increasing the amount of attachments for the smg and changing the ammo to .38 to provide a non pipe gun for the ammo type.
  • making a non irradiated version of the radium rifle and having it replace said gun with this model in the game so there would be a regular .45 rifle.
  • changing the combat rifle to 5.56, with optional r91 replacement model.
  • changing the weapon that is actually an LMG, aka the "assault rifle" to .308 and renaming it as such.
  • giving the institute laser guns their own ammo
  • changing the western revolver to a 45-70 revolver, which may require a model adjustment to make it realistic, and increasing the fire rate of both said gun and the .44 from the base game, with both guns and the lever-action rifle adjusted for balance.
  • a simple animation fix so power armor users can wield two handed weapons with one hand in BOTH first and third person.
  • and other suggestions you may have

dlc weapons will also be available throughout the entire game, and all weapons will be rebalanced.

 

this idea would theoretically be compatible with the console versions by itself, as all it does is change stats and models and may not need new animations despite the fact that consoles support them.

 

 

i have other suggestions for things that won't be compatible but will leave that for another thread and link to it here

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