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kinkock

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Everything posted by kinkock

  1. I just visited that site and got a face full of malvertising, that is actually a new issue. Their domain host is godaddy, have fun reporting them.
  2. There is nothing wrong with forking unsupported code with proper attribution, this is not stealing mods and passing them off as your own. If he has an issue with it then he has to come out and say something, and I think he should say something as discussions such as this apparently cause drama on this site.
  3. The original author may be gone, forking it is fair use and he is free to merge the changes into his own code if he asks politely.
  4. The creator of SkyUI dropped off the face of the earth in 2017, leaving SkyUI without any further updates despite the fact it seriously needs them. Someone has to fork it. https://github.com/schlangster
  5. I saw a bunch of users get banned for promoting the piracy of Creation Club content in the ban logs, and I think you need to properly disclose your policy on this as the idea around Creation Club content is controversial and thus a popular piracy target.
  6. the enable/disable/uninstall drop down menu needs grammar corrections as the drop down menu currently says enabled/disabled/uninstalled, which is grammatically incorrect as the settings shown in the drop down menu aren't active.
  7. when trying to reinstall mods via vortex it creates a duplicate that is visible in vortex itself.
  8. The idea is to improve the weapons in the game by changing stats, ammo, and attachments of weapons in both the main game and the dlc in order to improve game balance in a manner that was not achieved before. some of the suggestions I have along with adjusting damage include: increasing the amount of attachments for the smg and changing the ammo to .38 to provide a non pipe gun for the ammo type.making a non irradiated version of the radium rifle and having it replace said gun with this model in the game so there would be a regular .45 rifle.changing the combat rifle to 5.56, with optional r91 replacement model.changing the weapon that is actually an LMG, aka the "assault rifle" to .308 and renaming it as such.giving the institute laser guns their own ammochanging the western revolver to a 45-70 revolver, which may require a model adjustment to make it realistic, and increasing the fire rate of both said gun and the .44 from the base game, with both guns and the lever-action rifle adjusted for balance.a simple animation fix so power armor users can wield two handed weapons with one hand in BOTH first and third person.and other suggestions you may havedlc weapons will also be available throughout the entire game, and all weapons will be rebalanced. this idea would theoretically be compatible with the console versions by itself, as all it does is change stats and models and may not need new animations despite the fact that consoles support them. i have other suggestions for things that won't be compatible but will leave that for another thread and link to it here
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