Grand93022 Posted February 20, 2012 Share Posted February 20, 2012 (edited) Ok so I took a peek at your mod, first I opened the Details (File->Data highlight your mod click the details button) in that I see you edited a sound so I highlighted it and hit the delete key to ignore it, then loaded and saved your mod and ran it, it alone. And no sound issue in Solitude or ProudspireManor cells. Edited February 20, 2012 by Grand Architect Link to comment Share on other sites More sharing options...
crgobi Posted February 20, 2012 Author Share Posted February 20, 2012 (edited) Well first off i have experienced that the tessnip is the best of use if you want to clean up a mod, the CK can handle it, but i find tessnip easier to navigate, you just need to know which record to search for. It is very likely that you will find something in tessnip if your mod gives off the sound. I can take a look at it as well later on however. Sometimes different perspectives helps when troubleshooting :) Thank you so much! You're seriously my hero. :D I had no idea how powerful TESSnip was. All this time I was worrying every time I went into a Bethesda cell that I'd change something and make my mod a little less clean.. little did I realize I can just snip any problems out heh. Turns out that I somehow changed the AMBWaterfallSmallQuiet sound emitter and possibly also the underlying sound file. I tried but couldn't find a way to fix whatever it was I did. Used TESSnip.. snipped that right out.. problem solved. What a relief. Thanks! Edit: @ Grand Architect: Thanks for that too! I also didn't realize you could check the details and see everything that was changed by the mod. Yikes. This is pretty much my first mod ever so I'm still coming to grips with things. Thanks for being so helpful everyone! Edited February 20, 2012 by crgobi Link to comment Share on other sites More sharing options...
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