Xenobuzz Posted February 20, 2012 Share Posted February 20, 2012 (edited) I tried Greenerworld, but since I'm using a lot of mods (Load Order below) the leaves look TOO green and bright. Also, I noticed that a LOT of the textures and models for this mod wouldn't appear complete, and patches of leaves and whole trees would start popping in as I got nearer to them. That was a bit distracting. I don't need a Wasteland filled trees, but I would like a few clumps scattered here and there, with colors and textures that match everything else. What's your favorite tree mod? Here's my Load Order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] DCInteriors_ComboEdition.esm[X] PlasmaRifleAwesomefied.esp[X] WYB.esm[X] GNR Enhanced.esp[X] Laurens_Bathroom_poetry_V1.esp[X] DCInteriors_DLC_Collectables.esp[X] CPAR - Cheezy Poofs and Rations.esp[X] poolballs.esp[X] schematics2.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[ ] Night Vision Sunglasses.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Xepha's Darkened Interiors.esp[X] Xepha's Darkened Interiors - OA.esp[X] Xepha's Darkened Interiors - BS.esp[X] Xepha's Darkened Interiors - PL.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Night Eye Edition.esp[X] Xepha's Dynamic Weather - Rain (NEE).esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp[X] Fallout Remastered.esp[ ] Fallout Remastered - MMM + EVE (PI Merge).esp[X] Fallout Remastered - Mart's Mutants Mod.esp[X] WYB-Base.esp[X] WYB-DLC-Anchorage.esp[X] WYB-DLC-ThePitt.esp[X] Fallout Remastered - Fellout.esp[X] WYB-DLC-BrokenSteel.esp[X] Fallout Remastered - Xepha's Dynamic Weather.esp[X] Fallout Remastered - Xepha's Darkened Interiors.esp[X] WYB-DLC-PointLookout.esp[X] M61FGR.esp[X] WYB-DLC-Zeta.esp[X] silencedsniperrifle.esp[ ] silencedsniperrifle(thinnerlonger).esp[X] Moon.esp[X] WYB-OPT-WhiteCigarette.esp[X] WYB-TEST-Fairfax.esp[X] WYB-OPT-DynamicReplacer.esp[X] WYB-MOD-DCInteriors_Combo v2.6+.esp Thanks! Dave S. Edited February 20, 2012 by Xenobuzz Link to comment Share on other sites More sharing options...
M48A5 Posted February 20, 2012 Share Posted February 20, 2012 You need to change your load order placing Fallout Remaster.esp at the bottom followed by the Fallout Remastered plugins. And move the PlasmaRifleAwesomefied.esp down to load after the .esm's. All .esm should load first followed by .esp. Link to comment Share on other sites More sharing options...
Recommended Posts