MrNeedles Posted June 27, 2017 Share Posted June 27, 2017 Hi! I've been messing around with the GECK while trying to create my own interiors by copypasting already existing ones or mashing bits and pieces of two or three at once together. Now whenever I visit said interiors, I get these strange gray walls which look as though the level wasn't quite finished yet (you know, the gray nothingness you might otherwise see while using tcl or tfc and moved your camera or character too far out of a level's boundaries). However, once I run through them, the rest of the level continues normally and I can pass on (as opposed to "falling through" the level). I checked, and the gray walls don't just appear where I patched various interior pieces together. As far as I can see, they appear pretty randomly... Anyone know what's going on? Link to comment Share on other sites More sharing options...
chucksteel Posted June 27, 2017 Share Posted June 27, 2017 It's the roombounds and Portals they are for optimization of the cell. You have left over ones from the original cell you duplicated. For now since your just learning do this, Go to View/Show Hide You'll see a little pop-up with checkboxes, click the Roombounds and Portals box Roombounds and portals will now show in the render window. At this point you can ether filter for Roombounds in the cell view window and select them all and delete or select them all and move them out of the way. Unless you have a very large cell you can get away with just deleting them for now. Here is a video on Roombounds and portals. GECK Optimization Link to comment Share on other sites More sharing options...
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