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Spotlight Detection System Thingy


massigest

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What i think would be a nice (and better) alternative for tripwires are spotlights that only let power through when detecting something.

 

"What could be the use of this?", you say? Well what about having your turrets or alarm only on when enemies are nearby.

If you would use a tripwire, you would have to manually disable (yes i know you "enable" it, but you get the point) the tripwire to turn the turrets/alarm off, while the spotlight stops transmitting power when there are no more enemies to be seen. So no more effort in pressing a button for you. That's one more step into the future. What could possibly be a disadvantage of this magnificent spotlight.

 

I hope i have impressed your modder mind with this wonderful idea. Now chop chop. Do your thing. Make that modding magic happen... Unless you don't want to... Then don't... But it would be cool!

 

Anyways, i'm off to do other things.

 

until the next post my dear reader whom i don't know.

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howdy massigest

indeed, this has been discussed in a couple of request threads.

I think it was a tangent in this thread

https://forums.nexusmods.com/index.php?/topic/5571287-i-made-a-toggle-switch-with-multiple-inputs-if-anyone-is-interrested/

I believe 'memristive thermistors, and IR" were discussed in that thread too.

 

It'd be a collision-cone, which is checking to see if a collision has happened in the IR cone.

a FoF IR would discern friend or foe, based on getThat factionREFID, so it will only turn on if an enemy is within that collision cone.

to save on processing and all, it would only be while the player is within the cell...

this does tend to approach the Mirrored Surface Issue somewhat though,

as the number of IR sensors placed in game approaches infinity hehe.

 

you could make it also a collision sphere which covers the settlement; "Friend or Foe LIDAR" or something could be the lore for that.

the larger LIDAR sphere would be able to ready the entire settlement defence grid, and act as a failsafe redundancy if a section was bypassed.

and, you could append your trip wires to also have a collision sphere (we'll call that 'seismic tremor sensors' for lore hehe)

 

 

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