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Importing a custom mesh to creation kit Problem


jamesrogers93

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I have a problem when trying to import a custom mesh. I have followed countless tutorials and still cant get this to work, I must be missing something. Whenever i try to replace a file with my .nif file in the creation kit it will just have a red triangle. I plan to do some modding but don't want to spend much time creating one if I cant import it to the game so i have edited a mesh just to see if it would work in game. I have already edited the settings etc in nifskope. I will attach my .nif file along with the orginal nif and the new .obj i edited if anyone wants to have a look at it. I will greatly appreciate it if someone is able to help me out.

 

Programs used:

3ds max 2012 with nif plugin

nifskope latest version with skyrim modified xml document

creation kit

fallout 3 archive

 

Thanks in advance

Edited by jamesrogers93
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Already tried to delete the 15 NiMaterialProperty that went out of the box?

 

Yes i have tried that, i must have forgot to delete it when making the new nif file to upload on here because i deleted the old one. I have just double checked everything and tried again, still dosent work. ill upload the updated version along with the original .nif and my edited .obj files

Edited by jamesrogers93
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There are 2 objects (NitTriShapeData) in your NIF, the one that is displayed grey, has VERTEX COLORS set to NO - change that to YES, that fixed the problem - i just tested it in the CK.

 

I just did that and still the same problem, im not sure what im doing wrong. I will upload the updated version.

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Well sry then but for me it works (at least in the CK, should work ingames as well). On the left is your "corrupt" file from yesterday and on the right is my version with VERTEX COLORS YER or your new edited file - both work for me.

 

http://666kb.com/i/c1gnrwx2ggap8utyy.jpg

Edited by ghosu
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Well sry then but for me it works (at least in the CK, should work ingames as well). On the left is your "corrupt" file from yesterday and on the right is my version with VERTEX COLORS YER or your new edited file - both work for me.

 

http://666kb.com/i/c1gnrwx2ggap8utyy.jpg

 

Thanks for the help, atleast im one step closer to figuring it out. One more thing, where do you save the nif file?

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  • 10 years later...

I have a problem when trying to import a custom mesh. I have followed countless tutorials and still cant get this to work, I must be missing something. Whenever i try to replace a file with my .nif file in the creation kit it will just have a red triangle. I plan to do some modding but don't want to spend much time creating one if I cant import it to the game so i have edited a mesh just to see if it would work in game. I have already edited the settings etc in nifskope. I will attach my .nif file along with the orginal nif and the new .obj i edited if anyone wants to have a look at it. I will greatly appreciate it if someone is able to help me out. attachicon.gif Test nif.zip

 

Programs used:

3ds max 2012 with nif plugin

nifskope latest version with skyrim modified xml document

creation kit

fallout 3 archive

 

Thanks in advance

 

 

A red diamond wsith a white exclamation point means it can't find the textures or mesh. Check yer pathing for yer bitmaps. (Hopefully in DDS format!)

:cool: :cool: :cool: :cool: :cool:

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