Dem0n5 Posted February 21, 2012 Share Posted February 21, 2012 I've been looking around the creation kit and seeing how various mods change things, and I was wondering how certain perks know the different between a Destruction perk and an Alteration perk or Fire and Shock and all the others. If I look at AlterationApprentice25, I can't see any difference between that perk and DestructionApprentice25 other than the name and requirements to take the perk. Example: I add "Mod spell magnitude" with a value of 1.15 to every apprentice perk. -- Would my example increase the magnitude of ALL spells by 15%, or is there some hidden function we can't see that knows the difference between alteration and destruction(and fire and frost spells)? Here you can see they require different values, one needs alteration and the alteration novice, the other destruction, but if you look at the fire and frost values the only difference is in the summary description. Another question I just realized, if I attach the magnitude function to an apprentice perk, would it only work for apprentice spells, like the half magicka cost? And if I make another perk half the magicka cost of spells(say, Eagle Eye in Archery), will it even work and if it does will it be all spells? Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 21, 2012 Share Posted February 21, 2012 What you're looking for is in the perk entry. Double click the entry and go to the spells condition tab - you'll see that the magic effect in question will only be applied to the spells with a specific keyword. Link to comment Share on other sites More sharing options...
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