Deleted3486474User Posted February 21, 2012 Share Posted February 21, 2012 hi, im not sure if this is sposed to go in the modding section, i rarely use forums. anyway my problem is ive created a new world space in the creation kit and put some beehives and chickens in there to run around but no bees spawn from the beehives (they do on my brothers mod and he just did what i did) also the chickens just stand there scratching the floor and sitting down and standing up they dont move anywhere unlike chickens on the farms in tamriel. another related problem is npcs that have blue faces, ive tryed everything to fix these problems but cant, any help you guys can provide would be appreciated Link to comment Share on other sites More sharing options...
Deleted3486474User Posted February 22, 2012 Author Share Posted February 22, 2012 well either no1 cares to help me or no1 knows, since i posted this ive found out why the bees arnt spawning and fixed it but still cant make creatures like giants and chickens move Link to comment Share on other sites More sharing options...
Deleted3486474User Posted February 22, 2012 Author Share Posted February 22, 2012 ok got them to walk around now but they for some reason want to break out of their pen and walk around into walls and the like so thats the new problem...how to stop them getting out, anyone know how? Link to comment Share on other sites More sharing options...
Guardianl Posted February 22, 2012 Share Posted February 22, 2012 no clue m8. but this does belong in mod discussion. but regarding the AI I''m not suprised even in oblivion you had mods which increased the defualt limit of active AI. have a look there for inspiration or perhaps a mod already exist in skyrim Link to comment Share on other sites More sharing options...
Deleted3486474User Posted February 22, 2012 Author Share Posted February 22, 2012 On 2/22/2012 at 9:44 AM, Guardianl said: no clue m8. but this does belong in mod discussion. but regarding the AI I''m not suprised even in oblivion you had mods which increased the defualt limit of active AI. have a look there for inspiration or perhaps a mod already exist in skyrimits alright worked it out, the navmesh was a bit off so i manually replaced it and they walk around now Link to comment Share on other sites More sharing options...
Teabone3 Posted March 12, 2015 Share Posted March 12, 2015 (edited) I understand this is an old thread to resurrect, but I'd like to know how to fix this issue. I have created a new WorldSpace and NPC's just stand there. Their AI is not modified in any way, the only thing that has happened differently is they have been placed in a new WorldSpace. EDIT: Just realized this is infact a Creation Kit Bug. No need to reply. Edited March 12, 2015 by Teabone3 Link to comment Share on other sites More sharing options...
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